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Source Code Leaks

Name: Anonymous 2011-10-25 17:36

Any information on source code leaks? I'd love to get my hands on the source code for some older xbox games. Specifically Time Splitters 3. Its funny how games get leaked all the time but source code is always shut up tight.

Name: Anonymous 2011-10-25 17:43

m0ron detect3d

Name: Anonymous 2011-10-25 17:45

Meh, I don't feel like betraying my coworkers. You post your leak first.

Name: op 2011-10-25 17:51

I'm talking more about last decade games that aren't even being produced anymore. Nothing that would possibly have a negative impact on current sales.

Name: Anonymous 2011-10-25 17:51

ITS FUNNY HOW GAMES GET LEAKED ALL THE TIME BUT SOURCE CODE IS ALWAYS SHUT UP TIGHTLY INSIDE MY ANUS

Name: Op 2011-10-25 17:53

I only keep one thing shut up tight inside my anus...

Name: Anonymous 2011-10-25 18:06

>>6
Your dragon dildo?

Name: Anonymous 2011-10-25 18:11

Its funny how games get leaked all the time but source code is always shut up tight.
Cuz source code useless. You need a big team of slaves to make even a slight change and if you use it commerically, owners will sue you. If you want easy modding, just get some RPG Maker or other customizable game.

Name: Anonymous 2011-10-25 18:20

Yeah, programming a modern commercial game requires a lot of very specific hardware and software. It's not as simple as dumping the source in /tmp and running make. There are lots expensive, proprietary third-party dependencies that you probably haven't heard of unless you're in the industry. Not to mention console devs kits which require special hardware and cost bank.

Name: Anonymous 2011-10-25 18:21

highly doubt rpg maker is a satisfying alternative compared to source code that has already been programmed for the specific platform (xbox) with networking code, rendering code, and resources all bundled together. But I suppose I agree its useless to most people because you can't make money of off it (ie warez sites) and the only people who would want it is experienced programmers with a passion for the game which amounts to a handful of people.

Name: Anonymous 2011-10-25 18:26

dont listen to them op they are a bunch of fags
get a debugger attach it to your favourite process/game etc.
set it on step mode preferably 1 sec
and watch your favourite game's source code unravel
infront of your eyes
better than getting a blowjob from a minor?
you tell me

Name: Anonymous 2011-10-25 18:33

>>11
If you REALLY want compilable code and have enough time to waste, you can use decompiler integrated with modded console or emulator. I predict it'll take a man year to decompile a big game back into C/C++.

Name: Anonymous 2011-10-25 18:34

Name: op 2011-10-25 18:36

>>11 Ya.. From what I'm familiar with, using debuggers and disassemblies, is that all of the variables remain nameless. It would be very difficult to produce something useful from that. Anyways, I wonder if I will get a response if I contact the company or individual developers.

Name: Anonymous 2011-10-25 18:44

>>14
>all of the variables remain nameless.
What stops you from naming them yourself?

Name: Anonymous 2011-10-25 18:48

>>15
He isn't programmer cuz real programmers know how to use keyboard to name their variables, assigning them meaningful names, like caddr, sbrk, j, p and q.

Name: Anonymous 2011-10-25 18:48

>>15
Your mom. She like things to remain anonymous, like that. Kinda queuing up for a turn at her in the public bathroom stall.

Name: Anonymous 2011-10-25 18:51

well i wouldnt worry about the source code so much op
all todays shit do what yesterday's shit did with just more
polygons, that translates to "you can pick any opensource engine"
and it would be like having a loook at game engine

Name: op 2011-10-25 18:51

Occasionally, I prefer typing 'i' over 'instance_Counter' in my loop statements. laughing out loudly.

Name: Anonymous 2011-10-25 18:57

>>18 You're right, but it still would take a lot of work and time to mimic the game's look and feel. There's also the matter of creating a function to load the games resources, and a lot of time spent recreating work that already has been done. It's still a good idea to look into though.

Name: op 2011-10-25 19:59

are there even any leaked engines that use xdk?

Name: Anonymous 2011-10-25 20:53

>>20
There's also the matter of creating a function to load the games resources, and a lot of time spent recreating work that already has been done.
Study CS; decode game resources.

Name: Anonymous 2011-10-25 20:56

>>20
There's also the matter of creating a function
Cant create a simple function? That is why C/C++ sucks. Use real language, like Lisp, cause Lisp has no problems creating functions and you dont even have to write annoying types.

Name: Anonymous 2011-10-25 21:57

A real language
... like Lisp

( ≖‿≖)

Name: Anonymous 2011-10-25 21:57

>>23
And where has this landed you bitch? Exactly. Now go scrub another toilet.

Name: Anonymous 2011-10-25 21:58

>>23
Damn, son you almost made me waste good beer by making me LOL. Don't ever do that again when a man is drinking an IPA, y'hear? I will hunt you down skin you alive and force feed you your own liver.

Name: Anonymous 2011-10-25 22:05

>>26
Oh shut up you mental midget. You are too fucking stupid to ever write software for a living. Now go run along and study SICP some more you fucking idiot.

Name: Anonymous 2011-10-25 22:32

>>27
I dunno what's worse. The minimum wage fags that preach reading SICP or the beaners that make a vain attempt to show how lisp is used in the real world. With that, part of Delta Airlines reservation system used to be written in Lisp.

Name: Anonymous 2011-10-26 23:24

>>14

Just name everything with names like

apple
orange
banana
apple_
orange_
banana_
apple__
orange__
banana__
apple___
orange___
banana___
apple____
orange____
banana____
apple_____
orange_____
banana_____
apple______
orange______
banana______
apple_______
orange_______
banana_______

Name: op 2011-10-26 23:32

<<29 very funny

Perhaps anyone has an sdk for the xbox? I was searching for gamebyro 1.2 but I could only find the version with the windows sdk.

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