Any information on source code leaks? I'd love to get my hands on the source code for some older xbox games. Specifically Time Splitters 3. Its funny how games get leaked all the time but source code is always shut up tight.
Its funny how games get leaked all the time but source code is always shut up tight.
Cuz source code useless. You need a big team of slaves to make even a slight change and if you use it commerically, owners will sue you. If you want easy modding, just get some RPG Maker or other customizable game.
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Anonymous2011-10-25 18:20
Yeah, programming a modern commercial game requires a lot of very specific hardware and software. It's not as simple as dumping the source in /tmp and running make. There are lots expensive, proprietary third-party dependencies that you probably haven't heard of unless you're in the industry. Not to mention console devs kits which require special hardware and cost bank.
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Anonymous2011-10-25 18:21
highly doubt rpg maker is a satisfying alternative compared to source code that has already been programmed for the specific platform (xbox) with networking code, rendering code, and resources all bundled together. But I suppose I agree its useless to most people because you can't make money of off it (ie warez sites) and the only people who would want it is experienced programmers with a passion for the game which amounts to a handful of people.
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Anonymous2011-10-25 18:26
dont listen to them op they are a bunch of fags
get a debugger attach it to your favourite process/game etc.
set it on step mode preferably 1 sec
and watch your favourite game's source code unravel
infront of your eyes
better than getting a blowjob from a minor?
you tell me
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Anonymous2011-10-25 18:33
>>11
If you REALLY want compilable code and have enough time to waste, you can use decompiler integrated with modded console or emulator. I predict it'll take a man year to decompile a big game back into C/C++.
>>11 Ya.. From what I'm familiar with, using debuggers and disassemblies, is that all of the variables remain nameless. It would be very difficult to produce something useful from that. Anyways, I wonder if I will get a response if I contact the company or individual developers.
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Anonymous2011-10-25 18:44
>>14
>all of the variables remain nameless.
What stops you from naming them yourself?
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Anonymous2011-10-25 18:48
>>15
He isn't programmer cuz real programmers know how to use keyboard to name their variables, assigning them meaningful names, like caddr, sbrk, j, p and q.
>>15
Your mom. She like things to remain anonymous, like that. Kinda queuing up for a turn at her in the public bathroom stall.
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Anonymous2011-10-25 18:51
well i wouldnt worry about the source code so much op
all todays shit do what yesterday's shit did with just more
polygons, that translates to "you can pick any opensource engine"
and it would be like having a loook at game engine
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op2011-10-25 18:51
Occasionally, I prefer typing 'i' over 'instance_Counter' in my loop statements. laughing out loudly.
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Anonymous2011-10-25 18:57
>>18 You're right, but it still would take a lot of work and time to mimic the game's look and feel. There's also the matter of creating a function to load the games resources, and a lot of time spent recreating work that already has been done. It's still a good idea to look into though.
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op2011-10-25 19:59
are there even any leaked engines that use xdk?
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Anonymous2011-10-25 20:53
>>20 There's also the matter of creating a function to load the games resources, and a lot of time spent recreating work that already has been done.
Study CS; decode game resources.
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Anonymous2011-10-25 20:56
>>20 There's also the matter of creating a function
Cant create a simple function? That is why C/C++ sucks. Use real language, like Lisp, cause Lisp has no problems creating functions and you dont even have to write annoying types.
>>23
Damn, son you almost made me waste good beer by making me LOL. Don't ever do that again when a man is drinking an IPA, y'hear? I will hunt you down skin you alive and force feed you your own liver.
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Anonymous2011-10-25 22:05
>>26
Oh shut up you mental midget. You are too fucking stupid to ever write software for a living. Now go run along and study SICP some more you fucking idiot.
>>27 I dunno what's worse. The minimum wage fags that preach reading SICP or the beaners that make a vain attempt to show how lisp is used in the real world. With that, part of Delta Airlines reservation system used to be written in Lisp.