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BATTLEFIELD 3

Name: Anonymous 2011-10-23 12:16

Have you pre-ordered your Battlefield 3 yet?

http://www.youtube.com/watch?v=J_D9YT2SRNk
http://www.youtube.com/watch?v=WKGpzr48xgU
http://www.youtube.com/watch?v=FRqfFfuVuNE

It's not like you've actually been programming or working on your personal projects lately anyway.

Name: Anonymous 2011-10-23 12:18

oh wow, another war-themed FPS

like there aren't enough of them already

I'll just stick with Quake 3 Arena and Touhou

Name: Anonymous 2011-10-23 12:20

>Buying games
>Buying AAA-rape-my-videocard games
>Buying games with DRM

Name: Anonymous 2011-10-23 12:22

>>3
'>trying to green text on world 4ch

Name: Anonymous 2011-10-23 12:23

>>4
>he doesn't know about standard email quoting dating back to 70's

Name: Anonymous 2011-10-23 12:23

>>1,3-4
This is not /v/.

>>2
This is not /jp/.

Name: Anonymous 2011-10-23 12:30

>>4
>using code tag on plain text
>said code tag bloat text x2
<code xmlns="http://www.w3.org/1999/xhtml">'&gt;trying to green text on world 4ch</code>

Name: Anonymous 2011-10-23 12:39

>>6
Do you have some kind of problem with /jp/?

Name: Anonymous 2011-10-23 12:43

From the videos I've seen it looks buggy as fuck. And I saw the campaign footage I saw today looks 100% scripted as in EVERYTHING IS A SCRIPTED EVENT EXCEPT FOR A FEW ENEMIES. Christ it'll be worse than the latest Call of Duty whose trailer claims it's the most anticipated game of all time. Sadly it's probably true.

Why can't they make something like Quake or Unreal Tournament?

Name: Anonymous 2011-10-23 12:46

These shooter games lack any appeal beside the source code, and i doubt in this web2.0 age that there any hacks or clever optimizations.

Name: Anonymous 2011-10-23 12:49

>>10
Its because hardware doesn't suck, everyone got at least a gig of ram and computers can delegate video rendering to specific hardware instead of raping the alu/fpu pipeline with asm loops.

Name: Anonymous 2011-10-23 12:50

>>9
The beta videos were buggy/glitchy, final game isn't buggy.

>>10
http://publications.dice.se/

Name: Anonymous 2011-10-23 12:53

>>11
There's actually a fair bit of hand-written assembly optimized code paths, especially on the PS3 version. On PC, lots of SSE intrinsics are used, and the main update-render cycle scales up to 32 cores using task-oriented parallelism.

Name: Anonymous 2011-10-23 12:54

``In the Athlon, the ALU pipelines have 10 stages, while the FPU/MMX/SSE pipelines have 15. The longer the pipeline, the higher the processor's clock frequency``(..and latency. thus any asm tricks must be pipelined which removes alot of dynamic optimizations)

Name: VIPPER 2011-10-23 13:26

>>1
BF2 is WAY better and has TONS of great mods. Besides BF2 was pretty fucked up by dice, why would anyone want to buy from EA these days.

Name: VIPPER 2011-10-23 13:53

JEWS

Name: Anonymous 2011-10-23 14:34

When they put a number after a title, you know the product is bad. For example, original Alien movie was dark atmospheric sci-fi, while sequels were all crappy action movies.

Name: Anonymous 2011-10-23 14:40

>>17
Donkey Kong Country 2 was better than the first.
Super Mario Bros. 3 was better than the first two.

Name: !L33tUKZj5I 2011-10-23 15:07

>>18
Streetfighter two was better than streetfighter one as well.

Name: Anonymous 2011-10-23 15:34

Why did this even get any replies?

Name: Anonymous 2011-10-23 15:36

>>17
Warcraft 3 was better than the first two.
Super Mario Galaxy 2 was better than the first one (and all the other ones really).
Super Metroid was better than the first two.

Name: sage 2011-10-23 15:42

sage

Name: Anonymous 2011-10-23 19:53

Non-free; don't care

Name: Anonymous 2011-10-23 20:26

They have a powerpoint about sepples bloat

"C++ Bloat
• Let’s look at a few typical C++ techniques
• Some are even enforced in coding
standards
• Often recommended in literature
• Often accepted without question"

Don't change these.
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