>>4
>using code tag on plain text
>said code tag bloat text x2
<code xmlns="http://www.w3.org/1999/xhtml">'>trying to green text on world 4ch</code>
From the videos I've seen it looks buggy as fuck. And I saw the campaign footage I saw today looks 100% scripted as in EVERYTHING IS A SCRIPTED EVENT EXCEPT FOR A FEW ENEMIES. Christ it'll be worse than the latest Call of Duty whose trailer claims it's the most anticipated game of all time. Sadly it's probably true.
Why can't they make something like Quake or Unreal Tournament?
Name:
Anonymous2011-10-23 12:46
These shooter games lack any appeal beside the source code, and i doubt in this web2.0 age that there any hacks or clever optimizations.
Name:
Anonymous2011-10-23 12:49
>>10
Its because hardware doesn't suck, everyone got at least a gig of ram and computers can delegate video rendering to specific hardware instead of raping the alu/fpu pipeline with asm loops.
>>11
There's actually a fair bit of hand-written assembly optimized code paths, especially on the PS3 version. On PC, lots of SSE intrinsics are used, and the main update-render cycle scales up to 32 cores using task-oriented parallelism.
Name:
Anonymous2011-10-23 12:54
``In the Athlon, the ALU pipelines have 10 stages, while the FPU/MMX/SSE pipelines have 15. The longer the pipeline, the higher the processor's clock frequency``(..and latency. thus any asm tricks must be pipelined which removes alot of dynamic optimizations)
When they put a number after a title, you know the product is bad. For example, original Alien movie was dark atmospheric sci-fi, while sequels were all crappy action movies.
>>17
Warcraft 3 was better than the first two.
Super Mario Galaxy 2 was better than the first one (and all the other ones really).
Super Metroid was better than the first two.
"C++ Bloat
• Let’s look at a few typical C++ techniques
• Some are even enforced in coding
standards
• Often recommended in literature
• Often accepted without question"