Name: Anonymous 2011-10-08 20:49
/g/, Amateur game dev here, in the market for an engine. I'm actually in school right now (about 8 months in) for game development studying C++, dx, opengl, etc etc, but I'd like to get my hands on an engine and start churning away.
I've been eyeing Torque3d for a while, but I don't know much about it other than I remember Torque being used for Tribes 2. I noticed that a full license is only $99 which includes full C++ source, no royalties, but I was hoping to get some opinions on the Torque engine.
I also checked out UDK a while back, and I wasn't really too pleased with UDK's dev studio and the difficulties of not only using my own IDE with their UnrealScript, but using UnrealScript itself. UDK seemed more of a "Here, take Unreal 3 and add your own models and lol hue hue u maek ur own gaem!".
Not sure if Torque is like that or what. AFAIK the $99 license you can get from UDK does not offer the full source of the engine like torque, and does include royalties on profits.
Any ideas on either of them? Or any other options? I checked out Unity, but I'm not a huge C#/Java/.net fan
I've been eyeing Torque3d for a while, but I don't know much about it other than I remember Torque being used for Tribes 2. I noticed that a full license is only $99 which includes full C++ source, no royalties, but I was hoping to get some opinions on the Torque engine.
I also checked out UDK a while back, and I wasn't really too pleased with UDK's dev studio and the difficulties of not only using my own IDE with their UnrealScript, but using UnrealScript itself. UDK seemed more of a "Here, take Unreal 3 and add your own models and lol hue hue u maek ur own gaem!".
Not sure if Torque is like that or what. AFAIK the $99 license you can get from UDK does not offer the full source of the engine like torque, and does include royalties on profits.
Any ideas on either of them? Or any other options? I checked out Unity, but I'm not a huge C#/Java/.net fan