Name: Anonymous 2011-08-08 8:24
/sci/ doesn't know, so I'm asking you.
In the text document provided with a homebrew Mega Drive game, Project MD, there is a paragraph that mentions an "S/H". What is that? Where I can I learn how it works?
* Bright Darkness uses S/H but its usage completely sucks because like an
idiot I never added a priority map in the level format. The only way
to use S/H properly is if sprite priority changes based on where
they're located (something most games don't do, which is why many
people are convinced that S/H is kind of useless).
I have the code for the game, but that won't tell me how S/H is supposed to work for obvious reasons.
Here's a video of the level (although things like flashing electricity are missing from it): http://www.youtube.com/watch?v=_4dfHaQR_eY
In the text document provided with a homebrew Mega Drive game, Project MD, there is a paragraph that mentions an "S/H". What is that? Where I can I learn how it works?
* Bright Darkness uses S/H but its usage completely sucks because like an
idiot I never added a priority map in the level format. The only way
to use S/H properly is if sprite priority changes based on where
they're located (something most games don't do, which is why many
people are convinced that S/H is kind of useless).
I have the code for the game, but that won't tell me how S/H is supposed to work for obvious reasons.
Here's a video of the level (although things like flashing electricity are missing from it): http://www.youtube.com/watch?v=_4dfHaQR_eY