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Name: Anonymous 2011-08-01 12:38

http://www.youtube.com/watch?v=UKUuUvDSXk4
The future is here, again!

Name: Anonymous 2011-08-01 12:48

If it's not written in Lisp, it's crap.

Name: Anonymous 2011-08-01 12:54

That, and the perpetual motion machine.

Name: Anonymous 2011-08-01 13:17

UKUuU
Kawaii desu ne

Name: Anonymous 2011-08-01 13:39

>>4
Go back to /ramen/, pedophile.

Name: Anonymous 2011-08-01 16:14

>>2
If it's Lisp, it's utter shit.

Name: Anonymous 2011-08-01 16:46

>>2,6
I think the lisp hater and the lisp lover are the same person, either you or The Sussman.

Name: Anonymous 2011-08-01 17:28

Well, if this island is made of 21 billion "atoms", then each of these will have to be stored whith a position-data, propably float values with 4 bytes. That means for all 3 dimensions: 21billion atoms*4*3=252billion bytes -> 252GB in storage, which is massive. If each atom holds a color value it is much more. So if you want do display the entire map, your system needs to transfer many, many GB of information which is currently impossible. So please, enjoy this technology with caution...

Retard doesn't know about compression...
Nor does all that data have to be loaded in 1 part.

Name: Anonymous 2011-08-01 17:38

>>8
It's Youtube, what do you expect?

Name: Anonymous 2011-08-01 17:48

>>9
I expect "THUMBS UP IF U LIKE DA BIEB"

Name: Anonymous 2011-08-01 17:53

>>8
Also, retard never heard of procedural generation (fractals anyone?).

Name: Anonymous 2011-08-01 17:54

>>8
This. I had to respond to that fucking ass hat. You don't even need to use compression, the 3D position of a voxel can be inferred intrinsically from it's memory address, like an array index can be inferred from an array element's address. You don't need to store the 3D position at all, you just compute it incrementally as you traverse over the data structure.

Name: Anonymous 2011-08-01 18:03

I'm on a shitty connection and am half-way through the vid.

Are there going to be any animated/physics models?

If not, this tech is useless. What's a game without animation?

Still, pretty impressive stuff.

Name: Anonymous 2011-08-01 18:17

>>13
I doubt Euclideon has tackled this yet, but it is possible to animate voxels by passing ray-casts and spatial lookups through an independent transformation rig, similar to how you do portal rendering.

http://bautembach.de/wordpress/?page_id=7
http://www.youtube.com/watch?v=Tl6PE_n6zTk

Also it's obvious that Euclideon is doing dynamic streaming of voxel content from disk. Sparse voxel octrees/Gigavoxels achieve an effective compression rate of 1 bit per voxel, so even in a scene with 20 billion voxels, it's going to take up 2.5GB of data, and then you still need RAM for your frame buffer swap chain and intermediary buffers, dynamic models, shaders, etc. There's nothing wrong with streaming though, it's used a lot in games for traditional polygonal and texture content.

I wouldn't be surprised if they're running this off of a system with SSDs.

Name: Anonymous 2011-08-01 18:17

>>12
it's memory address

Name: Anonymous 2011-08-01 18:28

I noticed that they only have a handful of models in the demo:

The elephant statue
a tree
the floor (which is tiled)
and a few others.

No animation
No collision

mfw they didn't compare it to the Unigine engine's "Heaven", which is [b]actually[b] next gen...

http://unigine.com/screenshots/

Name: Anonymous 2011-08-01 18:30

>>16
bbcode testan, since I derped it up.

bold

Name: Anonymous 2011-08-01 18:31

>>16
Yeah, Euclideon doesn't have a very good lighting either, it looks like they're just doing simple diffuse reflectance with a single global light source.

Name: Anonymous 2011-08-01 18:31

>>15
HMA

Name: Anonymous 2011-08-01 20:30

Euclideon is unjustly taking credit for other people's hard work, proof (video is from 2009): http://www.youtube.com/watch?v=HScYuRhgEJw

They might also be using other people's source code (legally though, it's released under the Apache license): http://code.google.com/p/efficient-sparse-voxel-octrees/

And here's the whitepaper so you can build your own: http://artis.imag.fr/Publications/2009/CNLE09/

Stop virally spreading this video, you're only helping Euclideon profit from more page views and attention

Name: Anonymous 2011-08-02 5:17

>>15
They admit that they are a technology company, not a gaming company. The video is a demonstration about what they are working on, they aren't confident to publish their SDK in its current state. I presume they'd be smart enough to get usable animation and collision by the time they're ready (which may be never).

>>20
I never viewed this presentation in that manner. I interpreted it as, "hey, we're working on this technology that will greatly improve the quality of gaming graphics when we're done". Also, when you're intelligent enough to comprehend a graphics whitepaper, you're intelligent enough to write your own implementation.

Name: Anonymous 2011-08-02 9:46

Name: Anonymous 2011-08-02 11:01

>>13
">Expecting dynamic light, animation and collision detection from Euclideon.

Oh you

>>21
Of course they can't. Even our lisp-dsl boy is more capable then they are.

They can only suck money from government and scream how they are cool and everone else sucks.

Name: Anonymous 2011-08-02 12:27

>>20

The problem is that OP is a faggot that came from Kotaku. I bet he thinks that crap is a blog, and not a "news" site.

Name: Anonymous 2011-08-02 13:11

>>24
Actually a friend gave me a link to the video. I stopped going on Kotaku when it stopped being about video games which was a long time ago.

Name: Anonymous 2011-08-02 13:29

>>25
It's alright, I and >>22-san were on reddit too.

Name: Anonymous 2011-08-02 15:00

>>26
I hope you enjoy their fine rage comics. I don't go to reddit.

Name: Anonymous 2011-08-02 15:57

/r/fffffffuuuuuuuuuuu is "worse then goatse and 2 girls 1 cup combined"-tier

/r/classicrage is "pretty good"-tier

Name: Anonymous 2011-08-02 15:59

>>28
4/10, made me visit.

Name: Anonymous 2011-08-02 16:52

>>28
I assure you that all rage-comics and all people who create or enjoy them are equally unfunny.

Name: Anonymous 2011-08-02 17:53

>>30
I concur.

Don't change these.
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