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C++ 3D

Name: Anonymous 2011-07-30 20:14

I am using C++, and moving on to doing 3D things with it. I've some good experience with Java3D's API.

My question: OpenGL / DirectX / ???someothersuggesteions???

Leaning more so to OpenGL. I've heard a bit about Ogre3D too.

Name: Anonymous 2011-07-31 9:30

>>28
and 'suggest' is putting it lightly for some cases
Angriest people are usually the least knowledgeable ones.
Not arguing against this case, though - some low level knowledge is required, you just don't need to know it very well.
What I'd like to see is some C++ code (or psuedocode, I guess would do of course) side by side with the assembly code
Try compiling to assembly. Most compilers have this option. Assembly created this way can be quite unreadable with advanced functions (printf(), stream::operator<<(), map.insert()), but you should be able to read the basic stuff (addition, function calls, XOR) after a short while.
If I may ask, how did you go about learning (books, videos, both?) and at what level do you usually prefer to work?
I'm not too advanced. I usually start with "I want to do %BASICAPP%, with simple graphics" and google tutorials for it.
I write C stuff complemented with objects and ready to use data structures (std::map, std::vector). I'd say it's start of high level.
Blah, I'll be back when I'm more competent and alert. Won't be too long.
Lack of sleep causes a lot of health problems. /prog/ is not /b/ - threads don't scroll like toilet paper here. You can browse threads from 2007. I'd recommend reading some of the older threads, as there are few gems of high grade humor, sometimes coupled with valuable insights even.

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