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C++ 3D

Name: Anonymous 2011-07-30 20:14

I am using C++, and moving on to doing 3D things with it. I've some good experience with Java3D's API.

My question: OpenGL / DirectX / ???someothersuggesteions???

Leaning more so to OpenGL. I've heard a bit about Ogre3D too.

Name: Anonymous 2011-07-31 8:27

>>26
You did far better than most homosexuals from /g/. Only :rolleyes:, xD, noko, lack of space after '>' and very minor grammar mistakes.
While it's obvious that you are new here, it's not jarring, like it is with most new posters, who shit up their posts with non-/prog/ memes, imageboard mannerisms like dumb insults in each post, "trading" (requests and "in return tits"), bad grammar...
>>24
Sometimes procrastination is good. You could start with the high level stuff, learn how to use it well and only progress down once you realize what you need and what is its end effect.
While I personally prefer low level stuff for learning (with high stuff I always wonder "how is it actually implemented" and often not just out of curiosity, but need), I don't think it's clearly better than starting out high level.
but just saying that I'm working with C++/OpenGL doesn't imply that I'm making a game.
With the whole OpenCL thing, OpenGL is slowly starting to imply only that what you do requires efficiency.

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