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C++ 3D

Name: Anonymous 2011-07-30 20:14

I am using C++, and moving on to doing 3D things with it. I've some good experience with Java3D's API.

My question: OpenGL / DirectX / ???someothersuggesteions???

Leaning more so to OpenGL. I've heard a bit about Ogre3D too.

Name: OP 2011-07-31 7:16

>>23

I've seen a lot of people on youtube who have used Ogre for simple games and things like that. Though I feel like Ogre would just be  a stepping stone to OpenGL or DirectX, and I'd much rather dive right in. I've used a few game engines - namely, eAthena and Source - and the whole reason I'm going back to C++ and learning OpenGL is because I wasn't very satisfied with the fact that I was just modifying someone else's work. Sure, I'm still doing it even at this level (I'd have to start mining for materials to make circuit boards to be anywhere near free of someone else's labor) - but just saying that I'm working with C++/OpenGL doesn't imply that I'm making a game.

tl;dr - Using Ogre just seems like procrastination. I'd have to learn the low level stuff eventually if I wanted to get serious, so why wait? A headache now is one less headache later.

For now, that's my goal, to make some sort of game engine.

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