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[OPINION] Perl 6 object system

Name: Anonymous 2011-05-23 15:16

Hi, /prog/. What are your thoughts on Perl 6's object system?

Name: Anonymous 2011-05-23 16:38

>>8
GUI libraries need to move more towards how modern highly-parallel game engines are structured, using data-oriented design, task-oriented parallelism with concurrent algorithmic skeletons, and functional techniques like actors/monads.
I'm not sure I understand what you mean. Would you mind crafting up a simple example demonstrating the paradigm shift referred to in your post, or at least giving more details?

Name: Anonymous 2011-05-23 16:51

>>9
http://publications.dice.se/attachments/CullingTheBattlefield.pdf
http://research.scee.net/files/presentations/gcapaustralia09/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf

They still use C++ as their primary development language (in fact, game developers are moving away from scripting languages because they just don't scale all that well... maybe they'll adopt something more like haskell or scala in the future for scripting, who knows?). But instead of rich class hierarchies with fine-grained objects, they have very shallow class hierarchies and heavier-grained objects which manage homogeneous arrays of properties.

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