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[OPINION] Perl 6 object system

Name: Anonymous 2011-05-23 15:16

Hi, /prog/. What are your thoughts on Perl 6's object system?

Name: Anonymous 2011-05-23 16:38

>>8
GUI libraries need to move more towards how modern highly-parallel game engines are structured, using data-oriented design, task-oriented parallelism with concurrent algorithmic skeletons, and functional techniques like actors/monads.
I'm not sure I understand what you mean. Would you mind crafting up a simple example demonstrating the paradigm shift referred to in your post, or at least giving more details?

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