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Using SDL

Name: Anonymous 2011-03-25 22:55

I'm currently learning to work with SDL at the moment, before moving on to openGL.
Whats the best way to define the path to the system fonts, in such a way that it will provide high compatibility?
I'm currently using getenv(WinDir) + "\\Fonts\\__.ttf" while learning.
I'm probably biting too deep to go for cross-compiling, but maybe I should develop a good habit to some of these conventions first.

Name: Anonymous 2011-03-26 1:05

We need to go deeper.

Name: Anonymous 2011-03-26 4:14

>>2
Yes lets go deeper.

I haven't opened up or looked up a lot of files/open source programs myself, but it seems that most, if not all, people use bitmap fonts.  Is it true that if I just use a .ttf fonts' visual/design in my bitmap font, it would be hard to raise copyright against me?  But this is also still somewhat nightmare for me if when I need to use JP/CN fonts...

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