Name: Anonymous 2011-03-25 22:55
I'm currently learning to work with SDL at the moment, before moving on to openGL.
Whats the best way to define the path to the system fonts, in such a way that it will provide high compatibility?
I'm currently using getenv(WinDir) + "\\Fonts\\__.ttf" while learning.
I'm probably biting too deep to go for cross-compiling, but maybe I should develop a good habit to some of these conventions first.
Whats the best way to define the path to the system fonts, in such a way that it will provide high compatibility?
I'm currently using getenv(WinDir) + "\\Fonts\\__.ttf" while learning.
I'm probably biting too deep to go for cross-compiling, but maybe I should develop a good habit to some of these conventions first.