Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

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Sass

Name: Anonymous 2011-03-16 17:47

Name: Anonymous 2011-03-16 18:32

meh

Name: Anonymous 2011-03-16 18:43

ONE WORD: FORCED INDENTATION OF RUBIES

Name: Anonymous 2011-03-16 20:16

CSS metalanguage
What the fuck.

Name: Anonymous 2011-03-16 20:57

Name: Anonymous 2011-03-16 21:07

>>5
http://www.oreillymaker.com/link/40090/progriding/
unfortunately they don't have dopey snake, so I had to settle for a lizard

Name: Anonymous 2011-03-16 23:54

I love how in all the examples, the source is longer and harder to read than the plain CSS.

Name: Anonymous 2011-03-17 1:22

This is so autistic.

Name: Anonymous 2011-03-17 4:59

>>4
too meta for you ?

Name: Anonymous 2011-03-17 6:41

Name: Anonymous 2011-03-17 9:24

Useless abstraction.

Name: Anonymous 2011-03-17 10:12

more jewish crap

Name: Anonymous 2011-03-17 14:20

?????????????????????????
????????? ?????????Teach Yourself Satori In 24 Hours!!!
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Name: Anonymous 2011-03-17 14:24

??????????????????

Name: Anonymous 2011-03-17 14:30

hey, has anyone of you tried developing for nes? i have been messing around with nbasic and have gotten text somehow and some joystick inputs.

Discuss :)

Name: Anonymous 2011-03-17 14:33

>>11
? ? ? ? ???
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? |??|?'''? r???,????? ???l ??/? ? ? ?? U
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Name: Anonymous 2011-03-17 14:35

>>6
Fuck off.

Name: Anonymous 2011-03-17 15:46

Sass sounds like a pretty cool guy. Eh finally gives CSS the power of variable misdirection and doesnt afraid of anything.

But seriously, besides that totally legitimate killer feature of incomprehensibly vast desirability, I don't see anything else it could provide that CSS3 doesn't.

So that sucks.

Name: Anonymous 2011-03-17 17:00

sassman

Name: Anonymous 2011-03-17 19:00

Humor is unproductive and ultimately not a growth market.

Name: Anonymous 2011-03-18 11:39

>>4
I don't think you understand how it works.? There is going to be overhead somewhere if you implement stuff that isn't used.
Um, bullshit? Tell me, in C  , where is the overhead if you don't use operator< in std::pair?

Don't change these.
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