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Need a programmer

Name: DoomGuy 2011-01-07 21:35

Sup guys, first time being here.

I come from /v/, and I wanted to ask if any of you guys are up to help us on making a vidyagaem.

If you want more information, there's my E-mail (you can either e-mail me, or add me to MSN)

My steam ID is Mexicanonymous

So, yeah.

Name: Anonymous 2011-01-07 22:00

Ok finished

Name: Anonymous 2011-01-07 22:34

go away

Name: Anonymous 2011-01-07 22:39

We don't make "vidya" on this board.  We're more aligned with /x/ than /v/ (conjuring spirits and what-not).

Name: Anonymous 2011-01-07 23:01

>We don't make "vidya" on this board.  We're more aligned with /x/ than /v/ (conjuring spirits and what-not).

whaaaaaaaat

Name: Anonymous 2011-01-07 23:56

HELP US MAKE A VIDEOGAME
HERE HAVE NO INFORMATION WHATSOEVER APART FROM AN EMAIL ADDRESS AND THE STEAM ID OF A MEXICAN GUY



No thank you !

Name: Anonymous 2011-01-08 1:25

>>1
help us on making a vidyagaem.

DO ALL THE WORK FOR ME

Name: Anonymous 2011-01-08 1:47

I did a Tetris sketch in Lisp for you,

tetris input s -> w:s.world f:s.figure
  cnd {blocked? w f2:(set f.x f.x+1)       -> clearLines s w f
       blocked? w f3:(applyInput input f2) -> set s.figure f2
       ye                                  -> set s.figure f3}

Name: Anonymous 2011-01-08 1:49

Here are the tetrominoes:

figures =: ltl,'{____ ____ _X__ ____ ____ ____
                 XXX_ _XXX _X__ _XX_ __XX XX__
                 X___ ___X _X__ _XX_ _XX_ _XX_
                 ____ ____ _X__ ____ ____ ____}

Name: Anonymous 2011-01-08 1:55

what type of game?

Name: Anonymous 2011-01-08 1:59

>>8
not lisp. gtfo

Name: Anonymous 2011-01-08 2:01

>>11
no u

Name: Anonymous 2011-01-08 2:06


cutRect x y w h ls -> cut y y+h ls |> map (cut x x+w ?)

blocked? w:World f -> r:(cutRect f.x f.y 4 4 w.lines)
  map (map (? != '_ && ?? != '_) ? ?? |> any id) f.lines r
  |> any ye?

Name: Anonymous 2011-01-08 2:51

>>13
that's not lisp, so fuck off already

Name: Anonymous 2011-01-08 3:53

>>4
EXPERT programmer detected.

Name: Anonymous 2011-01-08 4:49

Konnichiwa minnasan, first time being here.

I come from /games/, and I wanted to ask if any of you might be up to help us
   on making a video game.

If you want more information, there's my email.

My steam ID is nihonshoujo96

Thank you so much <3

Name: Anonymous 2011-01-08 4:59

>>8,9,13
This ``in Lisp'' guy is becoming annoying.

Name: Anonymous 2011-01-08 5:01

>>17
You should report him to mods.

Name: Anonymous 2011-01-08 5:02

>>14
Proof or it's LISP

Name: Anonymous 2011-01-08 5:04

>>19
It's a programming language interpreted by Lisp.

Name: Anonymous 2011-01-08 5:04

>>20
Proof or it's LISP

Name: Anonymous 2011-01-08 5:09

>>21
You used repl to interpret a string instead of code directly, therefore breaking the code is data axiom.

Name: Anonymous 2011-01-08 5:13

>>22
But I can do eval '(1+2), so your argument is invalid

Name: Anonymous 2011-01-08 5:17

I also can do neat stuff, like:

map #($?=$??) ['a 'b 'c] [1 2 3]
((a=1) (b=2) (c=3))

and

map \"$? = $??\" ['a 'b 'c] [1 2 3]
("a = 1" "b = 2" "c = 3")

Name: Anonymous 2011-01-08 5:17

>>23
Even the FIOC has eval, does that make it LISP?
And Perl, Ruby, Bourne Shell too. I don't think that the ``Bourne Shell'' can be a LISP.

Name: Anonymous 2011-01-08 5:21

>>24
You know, Perl 6 has map too, that would be something like:

map -> $_, $__ { "$_ = $__" } ["a", "b", "c"] [1, 2, 3]

But I'm not a Perl 6 hacker, so there must be a better andlittler way to do it

Name: Anonymous 2011-01-08 5:22

>>26
Forgot my space, better and smaller

Name: Anonymous 2011-01-08 5:27

>>26
How about implementing dotimes macro in Perl6? Like that:

m:times #(`:` $c $n) @expr -> &e:$n 0.{=&r $c -> do $expr (&r $c+1); !&e}
times i:10 say i
0
1
2
3
4
5
6
7
8
9
ye

Name: Anonymous 2011-01-08 5:29

>>28
You mean something like:

say for 1..10?

Name: Anonymous 2011-01-08 5:29

>>29
*.say

Name: Anonymous 2011-01-08 5:30

>>28
Also, your Perl 6 macro should use gensym (refrain from introducing implicit variables)

Name: Anonymous 2011-01-08 5:30

>>29
I mean implementing `for` keyword itself

Name: Anonymous 2011-01-08 5:31

>>31
see >>29,30.
Or:
for 1..10 -> $i {
    $i.say
}

Name: Anonymous 2011-01-08 5:34

>>33
This isnt a new keyword.

Name: Anonymous 2011-01-08 5:37

>>32

sub times ($i, &f) {
    sub _times($c) {
    if $c > $i {return};
    &f($c);
    _times($c+1);
    }
    _times(0);
}

times 10, -> $i { $i.say }

Name: Anonymous 2011-01-08 5:41

>>35
Perl6 also has macros, proper macros, but Rakudo still doesn't implement them, so I can't test them.

However, that's not the best ``times'' you can do in Perl 6, but Perl 6 is not my mainlanguage

Name: Anonymous 2011-01-08 5:42

>>35
Your `times` executes during runtime, so it isnt a keyword.

Name: Anonymous 2011-01-08 5:43

>>36
`proper` macros means you can access AST and everything is available in prefix form.

Name: Anonymous 2011-01-08 5:47

>>37
I had to do that instead of a macro, the fucking Rakudo doesn't support macros yet.

>>38
A Perl 6 macro definition will look like a subroutine or method definition, and can operate on unparsed strings, an AST representing pre-parsed code, or a combination of the two.[1]

--
[1] http://en.wikipedia.org/wiki/Perl_6#Macros

Name: Anonymous 2011-01-08 5:50

>>38
`proper´ macros are written in Microsoft Visual Basic for Applications.

Name: Anonymous 2011-01-08 5:51

I also can write an `if` macro, it supports three forms:

if t a b
if t then a
if t then a else b



m:if @body -> $body.{#($t $a $b)           -> #($t |> {ye?->$a; no?->$b})
                     #($t then $a)         -> #($t |> {ye?->$a; no?->no})
                     #($t then $a else $b) -> #($t |> {ye?->$a; no?->$b})}

Name: Anonymous 2011-01-08 5:54

>>39
What is "representing pre-parsed code"?

Name: Anonymous 2011-01-08 6:03

>>41,42
OKAY YOU FUQIN ANGERED AN EXPERT LISPER
GODFUQINDAMN
FIRST OF ALL, YOU DON'T FUQIN UNDERSTAND THAT A PERL 6 MACRO IS EQUIVALENT TO A LISP MACRO, READ YOUR FUQIN http://perlcabal.org/syn/S06.html#Macros
SECONDLY, YOUR LANGUAGE SEEMS THE BASTARD CHILD OF HASKELL AND LISP
THIRDLY, LISP IS ALL ABOUT ABSENCE OF SYNTAX AND CODE IS DATA, YOUR LISP HAS TOO MUCH SYNTAX
AND FUQIN LASTLY, FUCK OFF WITH YOUR BULLSHIT LANGUAGE.
EVERYTHING HAS ALREADY BEEN ANSWERED IN >>22,26,36,39

Name: Anonymous 2011-01-08 6:13

>LISP IS ALL ABOUT ABSENCE OF SYNTAX
No. Lisp is all about LISt Processing.

Name: Anonymous 2011-01-08 6:16

>>44
I have been trolled enough, let's stop here for today.

Name: Anonymous 2011-01-08 6:16

PERL 6 MACRO IS EQUIVALENT TO A LISP MACRO, READ YOUR FUQIN http://perlcabal.org/syn/S06.html#Macros
"Conjecture"

Name: Anonymous 2011-01-08 6:16

PERL 6 MACRO IS EQUIVALENT TO A LISP MACRO, READ YOUR FUQIN http://perlcabal.org/syn/S06.html#Macros
"Conjecture"

Name: Anonymous 2011-01-08 6:22

>>44,46-47
FUCK YOU COCK-SUCKING FLAMING FUCKING FAGGOT DIE IN A FIRE YOU AND YOUR FAGGOT HASKELL-LIKE SHIT LANGUAGE WHILE BEING ASS RAPED BY THREE NIGGERS WITH AIDS I REALLY HOPE YOU DIE REALLY SLOW AND PAINFULLY I HATE YOU DIE DIE FUCK YOU DIE

999/10 I WISH I COULD KILL YOU FUCKING BRAINLESS TROLL FUCK YOU

Name: Anonymous 2011-01-08 6:25

>>48
What is "Haskell"? Is it some programming language? Never used it.

Name: Anonymous 2011-01-08 6:27

>>49
Haskell is a dog breed.

Name: Anonymous 2011-01-08 6:52

>>1
So, basically, looking at >>2-40, I think it's safe to say you will never be able to squeeze a "vidyagaem" out of us.

Welcome to /prog/.

I hope you enjoy your stay!

Name: Anonymous 2011-01-08 7:01

>>51
U MENA >>2-

Name: Anonymous 2011-01-08 7:17

[color=#C80046]W[/color]

Name: Anonymous 2011-01-08 7:17

>>53
THERES YA VIDYA GAME, RUN IT IN IE5, AND ONLY IE5 OR IT WONT COMPILE

Name: Anonymous 2011-01-08 8:57

ばか。

Name: Anonymous 2011-01-08 9:51

>>55
ばかはお前だ!

Name: Anonymous 2011-01-08 10:54

さよなら

Name: Anonymous 2011-01-08 11:18

do {
    play(さくらんぼ);
} while (もう一回);

Name: Anonymous 2011-01-08 11:40

>>26
I think you're trying to say:
<a b c> Z=> 1,2,3;

i.e.:

→ (<a b c> Z=> 1,2,3).perl.say;
("a" => 1, "b" => 2, "c" => 3)

Name: Anonymous 2011-01-08 15:30

>>59
Is that ``in LISP''?

SURE IT IS, FUCK OFF COCK SUCKING FAGGOT

Name: Anonymous 2011-02-03 7:15

Name: Anonymous 2011-02-04 16:38

Don't change these.
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