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Portable Widget Tookkit

Name: Anonymous 2010-12-18 0:00

I'm writing a turned based game /prog/.

Any recommendations for the widget library? The only requirement is that it must be portable.

Name: Anonymous 2010-12-18 0:08

Write your own with OpenGL.

Name: Anonymous 2010-12-18 7:29

GTK.

Name: Anonymous 2010-12-18 13:22

Qt.

Name: oink !!7f9hniCLpuiQLNP 2010-12-18 22:29

GTK is the leader. Not easy or fun, but can probably do anything you want it to.

Qt is easier.

Tk is too simple. It's like BASIC - good to get started but you'll soon outgrow it. Though there are Megawidgets to fill in missing functionality.

Still worth playing with:
Fox toolkit
fltk
wxWidgets

On Apple, Cocoa descends from a LONG line of R&D going all the way back to NeXt and HyperCard and The Mother Of All Demos. (It was Apple that brought windows and mice to the people in the first Macintosh.)

Name: Anonymous 2010-12-19 2:23

Fox toolkit
wxWidgets

MESSAGE MAP my anus! This shit is for hardcore MFC masochists only.

Name: Anonymous 2010-12-19 11:15

Fox toolkit
Sepples shit.

fltk
Sepples shit.

wxWidgets
Sepples shit.

Name: Anonymous 2010-12-19 12:18

Is there a Lispy graphical toolkit?
(window 'main-window (@ (title "What") (dimension 200 200))
  (hbox
    (button "Click here" (lambda () (display "You clicked the button)))
    (button "Goodbye" (lambda () (kill-window 'main-window)))))

Name: Anonymous 2010-12-19 13:21

AUTIST DETECTED

Name: Anonymous 2010-12-19 14:45

>>8
CLIM

Name: Anonymous 2010-12-19 16:26

CLIM
Sepples shit.

Name: Anonymous 2010-12-20 10:39

>8
Embedded Qt Lisp on ECL looks like it could turn out.

Name: Anonymous 2010-12-20 10:39

>>8

Name: Anonymous 2010-12-20 11:52

Qt
Sepples shit.

Name: Anonymous 2010-12-20 15:12

>>14
Also, currently the only reason I entertain using C++. It's that or GTK... which is more disgusting than C++.

Name: Anonymous 2010-12-20 20:39

>>15
PyGtk makes it very usable indeed. Far better than any Qt bullshit.

You don't need to write your UI code in a compiled language anyway. 98% of the time you're waiting for user input in the event loop anyway, and the other 2% of performance critical code you can write as a C library, then hook into it with ctypes. It's by far the sanest and easiest way to design a program.

Don't change these.
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