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Debugging tools & tips

Name: Anonymous 2010-12-04 16:08

Just finished implementing Negascout for a pretty badass AI. Turns out it's actually not that badass at all. So I went for the old school dry run as always only to discover that it's almost impossible to run a dry run on such a vastly wide game tree (and that's when it's only on depth 2). So here I am asking for advise on how to debug this thing.

Name: Anonymous 2010-12-04 16:53

>>3
SICP is always relevant.  Always.  Relevant.
...
Why don't you ask the simulation to keep its own accounting?  Have the AI log things as it works, not just in one log file but in multiple, depending on what that subject is in context.

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