Name: Anonymous 2010-12-04 16:08
Just finished implementing Negascout for a pretty badass AI. Turns out it's actually not that badass at all. So I went for the old school dry run as always only to discover that it's almost impossible to run a dry run on such a vastly wide game tree (and that's when it's only on depth 2). So here I am asking for advise on how to debug this thing.