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Debugging tools & tips

Name: Anonymous 2010-12-04 16:08

Just finished implementing Negascout for a pretty badass AI. Turns out it's actually not that badass at all. So I went for the old school dry run as always only to discover that it's almost impossible to run a dry run on such a vastly wide game tree (and that's when it's only on depth 2). So here I am asking for advise on how to debug this thing.

Name: Anonymous 2010-12-04 16:36

>>2

I'm using CLisp, already. I don't have time to read SICP unless it has some debugging tips or something relevant. So, does it?

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