1. What is C# used for except Xbox games?
2. What is a good programming language for writing games that run on windows...
3... and on other OS's.
4. Good prgramming language for writing windows apps...
5... and for other OS's?
1. It's used for many scales, each of minor, major and other tonalities.
2. VBA is good. Oh, and Excel has a few neat games.
3. I'm sorry, only Windows runs games. /g/ will tell you that right away.
4. VBA again. Or, if you're really nerdy, apparently there's a framework called DOTNET or something. I dunno, look it up.
5. Linux is written in C and Mac programs aren't written in any language I know of.
Ok... I'm a little confused, I was thinking, before starting this thread, about using Java to write games and C# for windows apps. Care to elaborate why you think VBA is the best?
>>3
Well, it's a Microsoft-certified and endorsed language, and its full name is "Visual Basic for Applications". Since applications are what you intend to write (games are simply applications specialising in fun), it is the logical choice.
Now I googled a little on VBA, and it is derived from Visual Basic, but I'm not that used to writing code using a GUI to "drag and drop" buttons, windows, etc, furthermore, doesn't the GUI restrict you to a certain degree?
Name:
Anonymous2010-10-23 15:44
>>4 also, why would I use VBA instead of VB? Isn't VB used for apps just as much?
>>6
No, VBA is moreso for applications. Visual Basic is just a child's toy: visual because it stimulates the retinas in developing toddlers, basic because it's simple to grasp, much like a teething ring.
Name:
Anonymous2010-10-23 16:31
OK. So let's say I want to make a 3d game using VBA in Windows, what would I need except ofcourse some VBA IDE.
>>17 And how come /prog/ is more about meme spamming then acutal programming?
How come you can't adapt to the (very simple) sageing habit? How come you can't tell "than" from "then"? How come you can't spell "actual"? How come you are demented enough that you were about to use the "I'm not a native speaker" argument?
>>17
I doubt you'll get a real answer, because the question you asked is just what a total newbie would ask, however I'll be kind and give you a simple answer: You can make games in just about any language as long as you have a way of accessing the needed APIs/interfaces, and if you're into high-performance games, the language should also have a compiler capable of generating native code. On the more specific question of wether C# can be used for games: Yes, of course it can, just like about any other language out there with serious implementations.
Wow... really took that thing about /prog/ being meme spammed pretty hard...
I am not a native speaker, though that is not why I typed actual instead of acutal, and then instead of than. It was a typo, I am still getting used to my new laptop keyboard.