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Monitor native res

Name: Anonymous 2010-08-02 0:44

What is the C function to detect the maximum res/depth/height/width?

Name: Anonymous 2010-08-02 0:55

>>1
There is no standard C function.  There's a separate API for each platform.

Name: Anonymous 2010-08-02 0:55

Name: Anonymous 2010-08-02 1:10

Name: Anonymous 2010-08-02 2:10

/* Windows Graphics API, circa 1995 */
UINT32 wGetScreenWidth(LPVOID lpSomePointerYouWillHaveToSetToNull, DWORD dwAnotherUselessArgument, HANDLE hAlsoNull)
{
/* 640 pixels ought to be enough for everybody */
return 640;
}

Name: Anonymous 2010-08-02 2:12

Read /etc/X11/xorg.conf.

Name: SILENT!ABORN 2010-08-02 2:13

SILENT

Name: Anonymous 2010-08-02 2:37

>>7
Trying to break progscrape?

Name: Anonymous 2010-08-02 2:43

>>8
Should take more effort than that.

Name: Anonymous 2010-08-02 2:46

>>8
progscape - now with bug parity with Shitchan!

Name: Anonymous 2010-08-02 2:48

>>9
It does, actually.

Name: Anonymous 2010-08-02 2:48

>>8
The mere thought would be disrepectful to Xarn.

Name: Anonymous 2010-08-02 2:52

>>1-1
SPAWHBTC

Name: Anonymous 2010-08-02 3:37

[b]1. static images program_robot(reality)
2. use images
3. 4::::=images.analyze()
4. ????
5. print r,d,h,w

Name: Anonymous 2010-08-02 3:47

Why do you need to detect anythingScreen? You should be writing a text game and load it as kernel module. Don't add to the bloatware and trash games.

Name: Anonymous 2010-08-02 3:55

RTFM
Your real t[sub]ime friendly  monitor manual will have this information in it

Name: Anonymous 2010-08-02 4:03

>>15
It should include multiplayer, web interface and BBCode support.

Name: Anonymous 2010-08-02 5:10

>>17
Yeah but the Linux kernel lacks BBCode support. :(

Name: Anonymous 2010-08-02 10:06

>>18
And this oversight has not yet been addressed!?

Name: Anonymous 2010-08-02 10:08

Provide a load of screen formats and let the user choose.

Name: Anonymous 2010-08-02 10:24

>>19
>>18
do it yourselfs bitches.

Name: Anonymous 2010-08-02 20:10

>>19,21
The point is the Linux kernel already has multiplayer and a web interface.

Name: ​​​​​​​​​​ 2010-09-09 18:00

Name: Anonymous 2011-02-03 2:34

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