Monitor native res
Name:
Anonymous
2010-08-02 0:44
What is the C function to detect the maximum res/depth/height/width?
Name:
Anonymous
2010-08-02 0:55
>>1
There is no standard C function. There's a separate API for each platform.
Name:
Anonymous
2010-08-02 0:55
Name:
Anonymous
2010-08-02 1:10
Name:
Anonymous
2010-08-02 2:10
/* Windows Graphics API, circa 1995 */
UINT32 wGetScreenWidth(LPVOID lpSomePointerYouWillHaveToSetToNull, DWORD dwAnotherUselessArgument, HANDLE hAlsoNull)
{
/* 640 pixels ought to be enough for everybody */
return 640;
}
Name:
Anonymous
2010-08-02 2:12
Read /etc/X11/xorg.conf.
Name:
SILENT!ABORN
2010-08-02 2:13
SILENT
Name:
Anonymous
2010-08-02 2:37
>>7
Trying to break progscrape?
Name:
Anonymous
2010-08-02 2:43
>>8
Should take more effort than that.
Name:
Anonymous
2010-08-02 2:46
>>8
progscape - now with bug parity with Shi
tchan!
Name:
Anonymous
2010-08-02 2:48
Name:
Anonymous
2010-08-02 2:48
>>8
The mere thought would be disrepectful to
Xarn.
Name:
Anonymous
2010-08-02 2:52
Name:
Anonymous
2010-08-02 3:37
[b]1. static images program_robot(reality)
2. use images
3. 4::::=images.analyze()
4. ????
5. print r,d,h,w
Name:
Anonymous
2010-08-02 3:47
Why do you need to detect anythingScreen? You should be writing a text game and load it as kernel module. Don't add to the bloatware and trash games.
Name:
Anonymous
2010-08-02 3:55
RTFM
Your real t[sub]ime friendly monitor manual will have this information in it
Name:
Anonymous
2010-08-02 4:03
>>15
It should include multiplayer, web interface and BBCode support.
Name:
Anonymous
2010-08-02 5:10
>>17
Yeah but the Linux kernel lacks BBCode support. :(
Name:
Anonymous
2010-08-02 10:06
>>18
And this oversight has not yet been addressed!?
Name:
Anonymous
2010-08-02 10:08
Provide a load of screen formats and let the user choose.
Name:
Anonymous
2010-08-02 10:24
>>19
>>18
do it yourselfs bitches.
Name:
Anonymous
2010-08-02 20:10
>>19,21
The point is the Linux kernel already has multiplayer and a web interface.
Name:
2010-09-09 18:00