Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

Next up?

Name: Anonymous 2010-07-31 16:11

So /prog/, it's time for me to invest some free time in learning. I'm a good C/C++ programmer, I also know haskell, python, java and lua.

What do you suggest me to put resources into?

Name: Anonymous 2010-07-31 16:12

Capital letters.

Name: Anonymous 2010-07-31 16:16

I'm a Java programmer and I've got some great results from stimulating my prostate using various tools.

Name: Anonymous 2010-07-31 16:18

>>1
scheme bitch!

Name: Anonymous 2010-07-31 16:42

>>4
Never tried it. So, what are the advantages of using scheme?

Name: Anonymous 2010-07-31 16:43

>>5
It's fun and powerful. If that's not enough for you you should give up (no offence, just a tip).

Name: Anonymous 2010-07-31 16:45

>>6
I know it's functional, but what are the advantage w.r.t. Haskell, by example?

Name: Anonymous 2010-07-31 16:52

Learn some x86 assembly.

Name: Anonymous 2010-07-31 16:56

>>7
It's a different language. Try it.

Name: Anonymous 2010-07-31 16:56

What >>8 said, but after you do that, read SICP and also learn Common Lisp.

Name: Anonymous 2010-07-31 16:56

>>8
Actually I would be interested in SIMD and SSE extension: should be possible to write good code with awesome performances with them!

Name: Anonymous 2010-07-31 17:00

>>1
People always say they "know" languages X, Y, and Z, when they just have familiarity with them.  Try writing something interesting in one of those languages.  Something that you or other people actually want to use.  Something non-trivial.

If you're always "learning something new" and never creating things, you'll always be in the crowd of people that's all talk.  You can do better than that.

Name: Anonymous 2010-07-31 17:01

>>11

There you go, son.

Name: Anonymous 2010-07-31 18:08

>>11
Some non-assembler languages will do SIMD optimization. Clay and Io will both make use of SSE, for example (Io does it automatically, not sure about Clay.)

Name: Anonymous 2010-07-31 18:16

>>14
any recent x86 C/C++ compiler can use SSE for FP (it's the default for FP on OS X gcc), and x86-64 C/C++ compilers will use SSE as well.

Name: Anonymous 2010-07-31 18:23

>>15
Great. I think >>11 is more interested than I am.

Name: Anonymous 2010-07-31 19:32

>>16
Cool story, bro.

Name: Anonymous 2010-07-31 21:55

>>17
Back to the imageboards, please!

Name: Anonymous 2010-07-31 22:13

>>18
I think he's just trolling you. I doubt he meant it.

Name: Anonymous 2010-07-31 22:44

>>19: >>18 =/= >>16

VALID PERL CODE, using the biplane operator BRRRRRRRRRAAAAAAAWWWWWWWWWWWWWWWNNNN

Name: Anonymous 2010-08-01 15:56

>>20
A spaceship can shot down your plane easily! <=>

Name: Anonymous 2010-12-26 3:46


Don't change these.
Name: Email:
Entire Thread Thread List