Don't try to make a real-time browser-based multiplayer game. The slight advantage you think you'll get from not having to deal explicitly with networking will be swamped by the ridiculous amount of crap you'll have to work around.
Name:
Anonymous2010-07-08 15:28
>>13
Good point, forget the browser.
Whats a good tool to make a err.. real-time multiplayer game?
I can get more vague if needed :P