>>57
Of course there is. 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
Fuck iPhone.
Name:
Anonymous2010-06-11 5:57
So wait, it's not necessary to use crapjective-c ?
Name:
Anonymous2010-06-11 6:57
>>59
You almost always have to use crapjective-c and Sepples. I like Sepples though.
>>70
have you played the games >>64 mentioned?
i'm not surprised you weren't impressed with the shit that's out there for iphone. try playing a game on a real phone (nexus one, droid incredible, evo 4g, etc.).
also, is there anything like http://labyrinth.codify.se/ for psp?
how about a tower defense game that's as good as robo defense?
Name:
Anonymous2010-06-13 2:41
>>72
I played Need for Speed and some Call of Duty game on the iPhone so I can't imagine the racing game and shooter he mentioned are that much different and that much better. NFS and CoD are pretty high profile.
http://www.dvidearts.com/games.php?gid=7
This looks terrible from the youtube video. The music just made me think of all the videos that use LET THE BODIES HIT THE FLOOR for some reason.
also, is there anything like http://labyrinth.codify.se/ for psp? how about a tower defense game that's as good as robo defense?
I played Need for Speed and some Call of Duty game on the iPhone so I can't imagine the racing game and shooter he mentioned are that much different and that much better. NFS and CoD are pretty high profile.
mobile versions of 3d console games are usually just shitty 2d j2me games. most of the companies that make them just port the shitty j2me games to smartphones and expect people to pay for that shit. games actually developed for smartphones are usually much better.
This looks terrible from the youtube video. The music just made me think of all the videos that use LET THE BODIES HIT THE FLOOR for some reason.
i agree with you about that one, but for some reason people who like the psp seem to like that sort of thing. sorry for assuming you were part of that crowd.
http://psp.ign.com/objects/704/704774.html
Probably the best puzzle game I've ever played. (You might think "OH THIS IS TETRIS", but it's not) http://psp.ign.com/objects/949/949614.html
This one's pretty clever.
labyrinth isn't really a puzzle game... it's usually pretty obvious what you have to do, and the challenge is tilting the device to make the ball roll where you want it to roll.
http://psp.ign.com/objects/143/14305991.html
The only TD game I can think of. The only time I had fun with tower defense was in Warcraft 3 playing with friends so I'm not really big on them.
not even close to being as good as robo defense.
These don't look that much different, granted Asphalt 5 looks a little better but I think NFS Shift aims to be more realistic or something.
But really I know how those games are controlled. It's fun for 10-15 minutes perhaps but I want more.
Now this is a racing game that's both fast and requires precision: http://www.youtube.com/watch?v=EE4POysgqpg
Honestly I can't think of a better portable gaming system than the PSP. Sure some may consider its library to be inferior to that of the DS but if you add emulators for NES/SNES/Genesis/GBA/PS1 (which runs flawlessly) it simply can't be beat.
Not saying the iPhone or Android-based phones are bad at what they do, but when it comes to gaming it's simply no competition.
>>75
I don't think it's necessary to compare the DS and the PSP. They both provide the required kind of control. Beyond that it's a matter of taste since the available titles themselves make a bigger difference than the system capabilities do. Not so with phones; even if you had gaming controls on your phone the common denominator does not.