Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

macbook enough for iphone app development ?

Name: Anonymous 2010-06-08 19:19

I decided to try selling few shitty apps after having seen what crap people acutally buy, tho it seems I need a macbook to make those

I don't want to buy an iphone on top of it so is the emulator thingy enough for development ?

Name: Anonymous 2010-06-10 5:06

[ol][ul]back to /g/ please[/ul][/ol]

Name: Anonymous 2010-06-10 5:07

[ol]back go to /g/ pla[/ol]

Name: Anonymous 2010-06-10 5:08

[ol]at this r8 i'll never be expert \= [/ol]

Name: Anonymous 2010-06-10 5:17

MAC ``DEVELOPMENT''????!!!!  
back to /preschool/ please

Name: Anonymous 2010-06-10 8:30

OP here,

>>31

Finally it's the answer I was looking for, thanks for the input.

>>33

Why ?

Name: Anonymous 2010-06-10 8:32

"Development" is what everyone calls it, stop trying.

Name: Anonymous 2010-06-10 9:24

>>44
gosh, ain't using ccl and emacs on OS X development

Name: Anonymous 2010-06-10 9:28

>>47
SLIME + Paredit?

Name: Anonymous 2010-06-10 10:59

>>48
You use anything else?

Name: Anonymous 2010-06-10 11:09

>>49
Malbolge and TwoDucks

Name: Anonymous 2010-06-10 11:33

Oh, btw, are there MAJOR differences between iphones and ipod touches, in terms of being capable of testing apps ?

I've found some dirt cheap refurbished ones, might also buy some if they'll work out fine.

Name: Anonymous 2010-06-10 12:12

>>1
You need a few dicks up your butt if you want to start iPhone development.

Name: Anonymous 2010-06-10 12:38

Why the hate ?

Name: Anonymous 2010-06-10 13:05

>>51
No.

Name: Anonymous 2010-06-10 13:41

Read SICP.

Name: Anonymous 2010-06-10 17:24

OP, great idea here. You should make an Android app that can program iPhone apps. I want 50% of all profits.

Name: Anonymous 2010-06-10 18:17

>>56
There's a rule against that (probably)

Name: Anonymous 2010-06-10 22:27

>>57
Of course there is.
3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

Fuck iPhone.

Name: Anonymous 2010-06-11 5:57

So wait, it's not necessary to use crapjective-c ?

Name: Anonymous 2010-06-11 6:57

>>59
You almost always have to use crapjective-c and Sepples. I like Sepples though.

Name: Anonymous 2010-06-11 7:13

>>60
Read SICP

Name: Anonymous 2010-06-11 7:35

>>60
I loathe sepples and like objective-c, what are you going to do about that

Name: Anonymous 2010-06-11 8:04

>>62
say "Oh right, just like the other 33% of us"

Name: Anonymous 2010-06-12 3:43

>>40
That's nice. Now how many others of similar quality? I can name at least 10 for both the PSP and the DS.
http://www.gameloft.com/smartphone/modern-combat-sandstorm/
http://www.gameloft.com/android-games/asphalt-5/
http://www.dvidearts.com/games.php?gid=7

Name: Anonymous 2010-06-12 3:50

>>62
You only need to use Objective-C if you want to use a native UI. Otherwise you can just code in OpenGL.

Name: Anonymous 2010-06-12 3:59

>>65
...with OpenGL. In C/C++.

Name: Anonymous 2010-06-12 6:21

>>66
Did you mean ``in C++/C#''? Because that grouping makes a lot more sense.

Name: Anonymous 2010-06-12 7:44

>>67
Failed attempt at granting ```in C++/C#''?  meme status

Name: Anonymous 2010-06-12 7:50

>>68
Back to /b/, please.

Name: Anonymous 2010-06-12 9:22

>>64
You have very low standards.

Here's 3 portable games that are actually good (there are plenty more):
http://psp.ign.com/objects/965/965242.html Metal Gear Solid
http://psp.ign.com/objects/886/886122.html God of War
http://psp.ign.com/objects/664/664937.html Burnout

For the record I played an FPS and a racing game on the iPhone, and they weren't very good compared to games that use actual buttons.

Name: Anonymous 2010-06-12 17:18

>>70
I'm amazed this is even up for debate.

Name: Anonymous 2010-06-13 1:20

>>70
have you played the games >>64 mentioned?
i'm not surprised you weren't impressed with the shit that's out there for iphone. try playing a game on a real phone (nexus one, droid incredible, evo 4g, etc.).
also, is there anything like http://labyrinth.codify.se/ for psp?
how about a tower defense game that's as good as robo defense?

Name: Anonymous 2010-06-13 2:41

>>72
I played Need for Speed and some Call of Duty game on the iPhone so I can't imagine the racing game and shooter he mentioned are that much different and that much better. NFS and CoD are pretty high profile.

http://www.dvidearts.com/games.php?gid=7
This looks terrible from the youtube video. The music just made me think of all the videos that use LET THE BODIES HIT THE FLOOR for some reason.

also, is there anything like http://labyrinth.codify.se/  for psp?
how about a tower defense game that's as good as robo defense?

http://psp.ign.com/objects/704/704774.html
Probably the best puzzle game I've ever played. (You might think "OH THIS IS TETRIS", but it's not)
http://psp.ign.com/objects/949/949614.html
This one's pretty clever.
http://psp.ign.com/objects/143/14305991.html
The only TD game I can think of. The only time I had fun with tower defense was in Warcraft 3 playing with friends so I'm not really big on them.

Name: Anonymous 2010-06-13 2:51

I played Need for Speed and some Call of Duty game on the iPhone so I can't imagine the racing game and shooter he mentioned are that much different and that much better. NFS and CoD are pretty high profile.
mobile versions of 3d console games are usually just shitty 2d j2me games. most of the companies that make them just port the shitty j2me games to smartphones and expect people to pay for that shit. games actually developed for smartphones are usually much better.

This looks terrible from the youtube video. The music just made me think of all the videos that use LET THE BODIES HIT THE FLOOR for some reason.
i agree with you about that one, but for some reason people who like the psp seem to like that sort of thing. sorry for assuming you were part of that crowd.

http://psp.ign.com/objects/704/704774.html
Probably the best puzzle game I've ever played. (You might think "OH THIS IS TETRIS", but it's not)
http://psp.ign.com/objects/949/949614.html

This one's pretty clever.
labyrinth isn't really a puzzle game... it's usually pretty obvious what you have to do, and the challenge is tilting the device to make the ball roll where you want it to roll.

http://psp.ign.com/objects/143/14305991.html
The only TD game I can think of. The only time I had fun with tower defense was in Warcraft 3 playing with friends so I'm not really big on them.

not even close to being as good as robo defense.

Name: Anonymous 2010-06-13 3:33

>>74
http://www.youtube.com/watch?v=Rldt0X1hb0U
http://www.youtube.com/watch?v=YOcZjTdib_M

These don't look that much different, granted Asphalt 5 looks a little better but I think NFS Shift aims to be more realistic or something.

But really I know how those games are controlled. It's fun for 10-15 minutes perhaps but I want more.
Now this is a racing game that's both fast and requires precision:
http://www.youtube.com/watch?v=EE4POysgqpg

Honestly I can't think of a better portable gaming system than the PSP. Sure some may consider its library to be inferior to that of the DS but if you add emulators for NES/SNES/Genesis/GBA/PS1 (which runs flawlessly) it simply can't be beat.

Not saying the iPhone or Android-based phones are bad at what they do, but when it comes to gaming it's simply no competition.

Name: Anonymous 2010-06-13 12:57

Are ipod touch 3g 8gigs fine enough ?

Name: Anonymous 2010-06-13 13:08

>>75
I don't think it's necessary to compare the DS and the PSP. They both provide the required kind of control. Beyond that it's a matter of taste since the available titles themselves make a bigger difference than the system capabilities do. Not so with phones; even if you had gaming controls on your phone the common denominator does not.

Name: Anonymous 2010-06-13 21:12

>>77
If you try to put gaming controls on a phone, you deserve to be laughed at. Remember the N-Gage?

Name: Anonymous 2010-06-13 21:52

>>78
N-Gage lol
But we do agree portables have better games than phones right?

Name: Anonymous 2010-06-13 21:53

>>78
Gaming controls are not what was wrong with N-Gage. Besides, I'd go for a DS that could make calls.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List