I'm sure you get these threads all the time.... I'm used to Dev C++ but I don't really feel comfortable using a program that hasn't been updated in years. What compiler do you use? I'm trying to find something that works with SDL as well.
g++ is always a good pick, even if it's not always the best. If you're going for zomg high performance, Intel C++ is probably the best, though you'll have to resort to evil ways to get a copy unless you've got a few hundred bucks lying around. VC++ supposedly gets better performance than g++ on Windows, but it's probably not enough of a marked difference to notice, and visual anything installs 4GB of shit on the machine anyway.
Dev-C++ will probably work fine, unless you're trying something really new.
Why the cock would you use Sepples? SDL is a C library, write in C. Write in C.
Name:
Anonymous2010-04-29 20:57
>>7
GNU C++ is never a good pick, and it's never the best.
Intel C++ for Linux is freely downloadable for noncommercial use.
VC++ should be expected to have faster compile times with precompiled headers. And if 4 GB of hard drive space means a lot to you, get a job and buy a bigger hard drive.
>>9
g++ is a good choice if you're targeting something other than x86/x86-64/ia-64/arm/sparc and need to use sepples (for example, if you won't get paid if you don't use sepples).
>>9
I happen to know it outperforms the only official commercial compiler to target a certain widely deployed system, and it's the only other compiler adapted to do so.
>>9
Looks like someone still uses proprietary software. Besides, GCC is much faster in a bunch of areas, so saying it is never the best is bullshit. Stop pretending to know what you're talking about and learn to program fag.
Name:
Anonymous2010-05-02 20:37
>>19 Looks like someone still uses proprietary software. * Everyone
>>19
You need to remember that today's GCC is huge and very convoluted. Don't expect it to compare well in some areas with other compilers that have smaller design scopes. Its outstanding feature is in the fact it works and it's free.
>>20
I don't either. I own a Sunblade 1500 and 100% of my software is free. I don't own anything else that I could consider to be proprietary software.