Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

LUA (part 2)

Name: Anonymous 2010-04-25 19:53

If you could change something in Lua to make it better and look more like LISP, what would you change? I know it already has semantics very close to those of LISP, but it could do so much better.

For example, I would add another atomic type for integers (signed and unsigned) and a ZOMG OPTIMIZED cons data structure. Obviously, I would also make the damn arrays zero-based; whoever had the retarded idea of making them start at one needs to go play in the traffic.

What do you think, /prog/?

Name: Anonymous 2010-04-25 20:01

my other car is a cdr

Name: Anonymous 2010-04-25 20:09

Homoiconic parathethised syntax is the requirement for it to be at least a minimal Lisp. Of course, if you take a full-fledged lisp and remove that, you might get something very close to lisp, maybe even enough for it to be a honorary lisp, but still not a lisp(see:dylan).

Name: Anonymous 2010-04-25 20:10

>>1
I'd love seeing statements returning values, i.e. a = if x then y else z end.

Name: Anonymous 2010-04-25 20:35

Hey guys where can I get a Lua implementation that indexes from zero? Someone must have built one by now...

Name: HAXION THE SAGEST 2010-04-25 21:45

Name: Anonymous 2010-04-25 23:42

I'm currently wondering if Lua has any technical advantages over Squirrel, æsthetics aside.

Name: Anonymous 2010-04-25 23:50

>>7
I still haven't gotten around to looking at Squirrel.

Name: Anonymous 2011-02-03 1:36

Name: Anonymous 2013-01-18 22:41

/prog/ will be spammed continuously until further notice. we apologize for any inconvenience this may cause.

Don't change these.
Name: Email:
Entire Thread Thread List