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[WEB 3.0]THE INSANE ABSTRACTIONS[HTML5]

Name: Anonymous 2010-03-30 14:05

http://www.innoveware.com/ql3/QuakeLight.html
http://www.silvergames.com/game/quake-flash/
(I don't have Java installed because it's even worse than Flash and Silverlight combined, go look for one yourself)

If my memory serves me right, the performance (in a downclocked Merom at 1600MHz) is about the one you'd get in a ~300-500MHz Celeron using optimized assembly. Quite amazing, don't you agree?

Surprisingly the Flash one runs a bit better for me, but it's a wash (and without looking deeper the reasons are hard to tell). They both are within an order of magnitude of the C version (a decimal order, mind you). I knew ActionScript was fast but I am impressed. Also I think the Flash one does sound mixing manually, but the Silverlight one hands it off (score one more for Flash).

So /prog/, here's your challenge (like anybody here is even going to consider it): do this in HTML5, that is Javascript rendering to <canvas> I guess, and sound via <audio>. The browser implementations suck right now so the result would probably be completely unusable for actual play (like the Silverlight one) but demo playback should be enough to see in what ballpark of performance it is.

Name: Anonymous 2010-03-31 9:38

>>19
>because people don't really want the browser to be a damn platform
The platform for offline games is obsolete.
This is what games are becoming:
1.Onlive(video games as video streams)
2.Ubisoft(mandatory online-only DRM,classic game engine)
3.Browser(flash/JavaScript platform, game stored on server)

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