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Name: Anonymous 2010-02-10 3:16

You know what to do.

Name: Anonymous 2010-02-10 3:36

Name: Anonymous 2010-02-10 3:39

You were the 2nd to help summon the Catapult, 8 more people are needed to summon the Catapult.

Name: Anonymous 2010-02-10 3:39

Name: Anonymous 2010-02-10 3:52

FUNC22574

Name: Anonymous 2010-02-10 4:36

Name: Anonymous 2010-02-10 6:52

Name: Anonymous 2010-02-10 7:00

As Tall As Lions

Name: Anonymous 2010-02-10 7:05

­

Name: Anonymous 2010-02-10 7:07

Name: Anonymous 2010-02-10 7:08

Name: Anonymous 2010-02-10 7:43

Name: Anonymous 2010-02-10 8:36

        }

Name: Anonymous 2010-02-10 8:44


In this golf site, all z80 program must stop by HALT. You may be surprised since the following one-instruction code outputs two '\x00' and then stops.

Name: Anonymous 2010-02-10 9:32

Bear in mind that at the time of writing this, I have known how to use syntax-rules since yesterday, but my knowledge seems to be complete enough to write a working module system

Name: Anonymous 2010-02-10 10:23

Name: Anonymous 2010-02-10 15:01

GM_registerMenuCommand('Options', options);
function options() {
  var div = document.createElement('div');
  div.setAttribute('style', 'position: fixed; top:0; right:0');
  div.innerHTML =
    '<div>Options</div>' +
    '<label>foo<input type="checkbox"></label><br>' +
    '<label>bar<input type="checkbox"></label><br>' +
    '<label>baz<input type="checkbox"></label><br>' +
    '<a>save</a> <a>cancel</a>';
  var boxes = div.getElementsByTagName('input');
  for (var i = 0, l = boxes.length; i < l; i++)
    boxes[i].checked = GM_getValue(boxes[i].previousSibling.textContent);
  var a = div.getElementsByTagName('a');
  a[0].addEventListener('click',
    function() {//save
      var div = this.parentNode;
      var boxes = div.getElementsByTagName('input');
      for (var i = 0, l = boxes.length; i < l; i++)
        GM_setValue(boxes[i].previousSibling.textContent, boxes[i].checked);
      div.parentNode.removeChild(div);
    },
    true);
  a[1].addEventListener('click',
    function() {//cancel
      var div = this.parentNode;
      div.parentNode.removeChild(div);
    },
    true);
  document.body.appendChild(div);
}

Name: Anonymous 2010-02-10 15:04

C-v:

http://www.mousegestures.org/installation/

X11 middle click:

This might surprise you, but noticing that one operator does two different things in two distinct languages isn't funny. Go and fuck yourself and your C++-level humour.

Name: Anonymous 2010-02-10 15:14

Name: Anonymous 2010-02-10 16:17

Name: Anonymous 2010-02-10 16:38

Name: Anonymous 2010-02-10 23:01

getStartSector()

Name: Anonymous 2010-02-11 2:34

Så er det taget ned !
 
Hvor hurtigt kan du hente det ?
 
Med venlig hilsen

Name: !iN.MY.aRMs 2010-02-11 4:29

initiliaseNuclearBombExplozionCalcaultion()

Name: Anonymous 2010-02-11 6:00

Language of choice correlates strongly with neckbeard length

Name: Anonymous 2010-02-11 8:59

{{disambig}}

Name: Anonymous 2010-02-11 14:09

>>23 hi Bjarne

Name: Anonymous 2010-02-11 14:21

>>26
wikipedo detected

Name: Anonymous 2010-02-11 14:28

Michele Simionato wrote:
R6RS scheme has identifier macros:

(define (list-macro lst)
  (make-variable-transformer
   (lambda (x)
   (syntax-case x (set! len)
     ((ls len) (length lst))
     (ls #`'#,lst)))))

>> (define z 1)
>> (define-syntax a (list-macro (list z 2)))

This is not very kosher.  What you want is something like:

(define-syntax define-list-macro
   (syntax-rules ()
     [(_ name value)
      (begin
        (define tmp value)
        (define-syntax name
          (make-variable-transformer
            (lambda (stx)
              (syntax-case stx (len set!)
                [(x len)             #'(length tmp)]
                [(set! x v)          #'(set! tmp v)]
                [(x e* (... ...))    #'(tmp e* (... ...))]
                [x (identifier? #'x) #'tmp])))))]))

(define-list-macro foo (list 1 2 3))

(printf "~s ~s\n" foo (foo len)) ;=> (1 2 3) 3

(set! foo (list 2 3))

(printf "~s ~s\n" foo (foo len)) ;=> (2 3) 2

(foo 1 2 3) ;=> &assertion in apply: (2 3) not a procedure.

Aziz,,,

Name: Anonymous 2010-02-11 15:19

Thu Feb 11 12:15:31 PST 2010
Thu Feb 11 12:14:44 PST 2010

Name: Anonymous 2010-02-11 15:25

????????????????????

Name: Anonymous 2010-02-11 15:41

прямой кишки

Name: Anonymous 2010-02-11 15:58

changelogshow
 
OK, about to interview @leahculver for realz this time. Let's have your questions!

Name: Anonymous 2010-02-11 16:02

Name: Anonymous 2010-02-11 16:26

>>34
There is no emoticon that accurately expresses my reaction to this.

Name: Anonymous 2010-02-11 16:38

>>35 try the "meh" one.. :\

Name: Anonymous 2010-02-11 16:53

Name: Anonymous 2010-02-11 17:26

>>34
<_<
>_>
fapfapfapfapfapfapfapfapfapfapfapfapfapfapfap

Name: Anonymous 2010-02-11 17:37

    char  szLogoffURL[256];     // Log off URL (doesn't match whole URL - just any part)

Name: Anonymous 2010-02-11 17:44

(apply + (map pi-k '(0 1 2 3 4 5)))

Name: Anonymous 2010-02-11 18:02

>>40
;; Superior version
(foldl (lambda (x y) (+ (pi-k x) y))
       0
       (quote (0 1 2 3 4 5)))

Name: Anonymous 2010-02-11 18:03

RT3070STA

Name: Anonymous 2010-02-11 23:39

>>38
yeah, that 404 pic is pretty hot.

Name: Anonymous 2010-02-12 1:47

[Zero-Raws] Sora no Woto - 06 RAW (TX 1440x1080x264 16.9 acc)

Name: Anonymous 2010-02-12 2:16

tikygau

Name: Anonymous 2010-02-12 2:34

si

Name: Anonymous 2010-02-12 3:07

[3:46] Clipboard thread
1 Name: Anonymous : 2010-02-10 03:16

    You know what to do.

The 5 newest replies are shown below.
Read this thread from the beginning
42 Name: Anonymous : 2010-02-11 18:03

    RT3070STA

43 Name: Anonymous : 2010-02-11 23:39

    >>38
    yeah, that 404 pic is pretty hot.

44 Name: Anonymous : 2010-02-12 01:47

    [Zero-Raws] Sora no Woto - 06 RAW (TX 1440x1080x264 16.9 acc)

45 Name: Anonymous : 2010-02-12 02:16

    tikygau

46 Name: Anonymous : 2010-02-12 02:34

    si

Name: Anonymous 2010-02-12 4:03

Name: Anonymous 2010-02-12 6:08


% lookup 0x207f
0x2042:             mov [ rdi + q_thread.rflags ],     rax
0x2049:             mov rax,     HIGH_HALF + 8FFF8h
0x2053:             mov [ rdi + q_thread.rsp ],     rax
0x205a:             mov eax,     1
0x205f:             lock xadd [ proc.cur_pid ],     rax
0x2068:             mov [ rdi + q_thread.pid ],     rax
0x206f:             pop rax
0x2070:             mov [ rdi + q_thread.rip ],     rax
0x2077:             lea rax,     [ rdi + q_thread.resume ]
0x207b:             sub rsp,     20h
0x207f:             jmp rax
0x2081:             label proc.fork
0x2081:             push rbp
0x2082:             mov rbp,     rsp
0x2085:             if - 1 > 0
0x2085:             if ~ used proc.fork
0x2085:             push rdi
0x2086:             mov ecx,     0C0000102h
0x208b:             rdmsr
0x208d:             shl rdx,     32
0x2091:             mov edi,     eax
0x2093:             or rdi,     rdx
0x2096:             if ASSERT
0x2096:             push r10
%

Name: Anonymous 2010-02-12 12:15

*/

Name: Anonymous 2010-02-12 16:44

>

Name: Anonymous 2010-02-12 17:00

(22:28:27)  ∀ a: a = a: 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
(22:28:33)  ∀ a: a = a: 
Katt på tastaturet <_<

Name: Anonymous 2010-02-12 17:04

Today is my last day working at Six Apart. I've been working at Six Apart for a little over a year now - since they acquired Pownce last December. During the past year I've contributed to Motion as a Django developer and TypePad as a Product Manager.

Name: Anonymous 2010-02-12 17:08

;; length=? : List Number -> Boolean
;; Checks to see if a list is a certain length
(define (length=? list len)
  (= (length list) len))

Name: Anonymous 2010-02-12 18:48

- ip nat inside source route-map NEWPRIMARY pool NEWPRIMARY overload
+ ip nat inside source route-map NEWPRIMARY interface serial 1/0 overload

ip access-list standard SNMP
 permit 10.10.30.201
!
ip access-list extended INSIDE
 permit tcp any any established
 deny   ip any 10.0.0.0 0.255.255.255
 deny   icmp any 10.0.0.0 0.255.255.255
 permit ip any any
ip access-list extended NONAT
 remark SDM_ACL Category=18

- deny   ip 172.16.100.0 0.0.0.255 192.168.0.0 0.0.0.255
- deny   ip 10.10.0.0 0.0.255.255 192.168.0.0 0.0.0.255

Name: Anonymous 2010-02-13 8:10

>Katt på tastaturet <.<
Nordmenn? På mitt /prog/? Jeg nekter å tro det.

Name: Anonymous 2010-02-13 8:54

WAX MY ANUS

Name: Anonymous 2010-02-13 12:07

>>56
A board dedicated to rudeness, obnoxiousness and incompetence would obviously be chock full of them.

Name: Anonymous 2010-02-13 14:15

>>56
Det er mer sannsynlig enn du tror.

Name: Anonymous 2010-02-13 19:48



    if u so retarded - use perl

Name: Anonymous 2010-02-13 21:03

Holmfirth

Name: Anonymous 2010-02-14 7:44

London N15 6RH

Name: Anonymous 2010-02-14 9:57

Name: Anonymous 2010-02-14 10:07

Name: Anonymous 2010-02-14 10:41

Name: Anonymous 2010-02-14 10:49

Name: Anonymous 2010-02-14 10:56

Keyboard Ant Farm!

Name: Anonymous 2010-02-14 12:15

Name: Anonymous 2010-02-14 12:46

(fun (x) (if0 x 1 (* x (fac (+ x -1))))))

I'm not even joking, this was actually in my clipboard.

Name: Anonymous 2010-02-14 13:08

>>69
ZOMG UR SO AEWSOME

Name: Anonymous 2010-02-14 14:33

perl -le 'while(<>){/(\w+)$/;$i+=length $1}print $i'

Name: Anonymous 2010-02-14 16:19


#include <ncursesw/ncurses.h>
#include <locale.h>
#include <wctype.h>


* code tags added by me

Name: Anonymous 2010-02-14 21:58

>small chance I might have contracted HPV
.....

Name: Anonymous 2010-02-14 22:33

Name: Anonymous 2010-02-14 23:59

Name: Anonymous 2010-02-15 0:13

Name: Anonymous 2010-02-15 8:21

Name: Anonymous 2010-02-15 8:57

Server Startup
An server starts, goes through an initialization process. (This should stop short of World Spawn, as the latter will be repeated throughout the lifetime of the server.)
[edit]World Spawn
A level is loaded, world objects are initialized and the server enters a state where it is ready to accept player connections.
[edit]Player Connect
A player connects to a server, initiates authentication and is accepted/rejected.
[edit]Player Join
A player joins, spawns a Pawn, and becomes active in the game.
[edit]In-game Events

[edit]General Replication Updates
Replication information is passed between the client and the server.
[edit]Movement
Moves are recorded on the client side, sent to the server, and adjustments are sent back to the client if necessary.
[edit]Weapon is Fired (non-projectile)
Player activates an instantaneous-travel attack given a rotation and location in the world space. Server finds first point of impact on the path and determines outcome.
[edit]Weapon is Fired (projectile)
Player activates the launching of a projectile given a rotation and location in the world space. Server measures point of impact based on Karma physics and/or detonates after a timeout, distributing applicable damage in a radius.
Foxpaw: I do not believe that this is accurate. The projectile does not use Karma physics at all for collision. It 'skips' along, teleporting from location to location based on it's velocity and the time since the last tick, as all objects with PHYS_Projectile do. When it's collision radius/height overlaps the collision hull of another actor, the Touch function is called which determines if the actor we just hit should cause the projectile to impact. If it does, a trace is taken between the projectile's location last tick and it's current location to see where exactly the projectile should have impacted.
Wormbo: Actually Karma physics are only really used in two places: ragdolls and vehicles. Maybe there are also some maps using Karma objects, but although Epic said so in the first place the BR bomb definately doesn't.
Foxpaw: Isn't that what I just said? :P Epic probrably decided it was pointless to use Karma physics on the bombing run ball because it's a ball and it's physics could be simulated using less CPU without Karma.
[edit]Weapon is Fired (Redeemer)
Player activates a guided missle type attack. Control may or may not be passed to the PlayerController to affect its trajectory and otherwise control its impact. Likewise, the player's point-of-view can be attached to the missle for some period of time.
[edit]Inventory Item is Dropped
Player drops an inventory item, which destroys the item and spawns a pickup object for the appropriate class.
[edit]Inventory Item is Picked up
Player receives a newly spawned inventory item, potentially removing the pickup object from the world.
[edit]Player Takes Damage
The player takes some form of damage from a world event, either directly or indirectly through radius damage, falling, etc.
[edit]Player Dies
The player (pawn) dies in game, may be given an opportunity to rewpawn in selected or random location.
[edit]Teleporting
Player is instantly transported from one location in the world to another. This applies to both portals and the translocator.
[edit]Spectating
The player is outside the gamestate, and able to freely roam the world or follow the POV of a player currently in the game.
[edit]Post Game Events

[edit]End of Round
The end of the round is triggered in some game dependent way, causing all gameplay to end. This can result in the start of another round (reset) or a level change (server travel).
[edit]Level Change (Server Travel)
All players are transported to a new level. (Might this be identical to world spawn above, with clients simply automatically reconnecting?)
[edit]Player Disconnect
A player voluntarily ends his session, disconnecting himself from the server (and causing the destruction of all resources pertaining to that player).
[edit]Server Shutdown
The server is terminate by an admin either through a remote console, web-server, etc.

Name: Anonymous 2010-02-15 9:42

>>78
Tim Sweeney, log in please.

Name: Anonymous 2010-02-15 18:24

Name: Anonymous 2010-02-16 5:18

;; TODO - make new variables inside 'not' clauses not count towards the parent bindings

Name: Anonymous 2010-02-16 9:27

FSM
        state diagrams
        timing diagrams (line in lecture, quiz 1 and h/w)
        VHDL behavioral model
        General block diagram
                2 block
                3 block (moore and mealy)
                
 
register (how to make, variants (inputs), timing(diagram)
 
counters (how to make various circuits (timers)
 
stuff from 2181 (muxes, decoders adders. comparators, basic gates etc)
 
allowed one 8.5 by 11 note sheet, front/back hand written only 
supplied appendix A and B from "tutorial for designing VHDL behavioral Model for an FSM" (misc Docs on website) 
 
homeworks, quizzes etc are fair game

Name: Anonymous 2010-02-16 15:23

      Here’s a parable adapted from one I’ve heard ascribed to Guy Steele. Say you and I have gone on a trip. Over dinner, you say,
“You know, I have a Thomas Jefferson $2 note at home!” That’s funny, I say; so do I! We wonder whether it’s actually the same $2
bill that we both think is ours alone. When I get home that night, I call my spouse and ask her to tear my $2 bill in half. You then
call your spouse and ask, “Is our $2 bill intact?” Guy Steele is Solomonic.

Name: Anonymous 2010-02-16 15:42

<r2q2> mmmdonuts: So, what is it like being on a language committee?
<mmmdonuts> r2q2, I enjoy the rides in the black helicopter which picks me up
            every morning to fly me to a bunker beneath MIT.           
<arcus> how does a helicopter fly into an underground bunker?
<mmmdonuts> Haven't you seen X-Men?
<mmmdonuts> (The movie)
<arcus> er, yeah, but I forget.
<arcus> descending heli-pads?
<mmmdonuts> Obviously, you have big sliding camouflaged doors in the ground.
<jensa> mmmdonuts, Shiver's clearly put his mark on the Scheme community
<r2q2> Wow. That is really cool.                                       
<r2q2> MIT is just like hollywood!
<r2q2> No wonder tuition is really expensive.
<mmmdonuts> Yes, jensa, I forgot to mention that we also carry automatic
            weapons at all times, in case the Java or C++ guys attempt a
            takeover.
<mmmdonuts> Shivers drops in every now and then to give us training.
<r2q2> mmmdonuts: So, Guy Steele must be magneto.
<r2q2> And sussman must be professor X.
<r2q2> Sweet.
<mmmdonuts> I didn't realize they were arch-enemies, but you might be right.
<mmmdonuts> (Or old friends on two different sides)            
<mmmdonuts> Yeah, I guess that makes sense.  MIT vs. Sun.
<arcus> mmmdonuts: I hope you guys have paid attention to this
        http://www.eviloverlord.com/lists/overlord.html
<arcus> it's really for evil overlords, but there's lots of good advice about
        bases and minions there.
<mmmdonuts> arcus, the evil overlord guidelines came up a while back when we
            were discussing what the big red button on the front of Darth
            Vader's suit does.  But I hadn't thought of applying them to the
            R6RS committee.  I'll bring that up at the next underground bunker
            meeting.
%

Name: Anonymous 2010-02-16 16:25

Aha. they have a bunker beneath MIT

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