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STUNTS.EXE

Name: Anonymous 2010-01-03 6:53

I just beat Skid Vicious. Boy, he sure is butthurt!

Incidentally, has anyone attempted to reimplement it? Like the train tycoon deluxe open source clone, or openciv. I think an improved STUNTS 4D DRIVING would be a far more interesting and manageable project for us than the usual FV-quality RPGs.

Edit: http://www.ultimatestunts.nl/ looks like shit. Let's do this boys. So, do we use nomadic Haskell or Lisp?

Name: Anonymous 2010-01-03 15:32

>>9
You can't fix the physics bugs, it'll be shit without them. You should however implement a feature that will magically import all the tracks I designed that are currently residing on fading 3.5" floppies somewhere in my parents' house.

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