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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-13 13:39

>>73
your post has just outlined the the greatest flaw in procedural storytelling, as well as the outlying thinking necessary for that flaw to be overlooked. well done.

conversely, your game sounds like it would be neither interesting, or fun. my actions have an effect on the world when i fart on my cat. that would be more fun than your game, and its still the epitome of mundane. "having an effect" is difficult to achieve programmatically, which has made it something of a holy grail, but that sentiment distracts us from more significant goals.

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