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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-13 5:15

>>69
Perhaps give the player a goal to reach. Simply a geographical location will do. There can be a boss fight there if you're into clichés. Or not.

Then fill the world with an assortment of locked doors and impassable rivers, paired respectively with keys and ferries. Add a layer of indirection, so that NPCs must be fellated before you can obtain items or transport. Don't bother with story managers. Some games will be unwinnable. This is called realism. There will be no OMGWTF tweests or engrossing high-school political debates à la Deus Ex, but on the plus side, your actions will have an effect on your success.

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