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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-16 17:17

What the fuck?

Name: Anonymous 2009-12-17 0:01

>>55
Sounds interesting, but as >>119 said, getitng people to compromise is hard, a better solution is to get one or two people write a very detailed design document describing the game, mechanics and everything, then find some coders and artists to implement it, otherwise I don't see this working.

Name: Anonymous 2009-12-17 0:54

When I was younger I thought of a quirky game with some replay value. During the first cycle, the antagonist slowly becomes self-aware, and by the end, recognizes the role he/she/it plays in the fictional universe. Before being defeated, the antagonist permanently changes the game so the next time it is started, it is no longer the same game. The antagonist maintains his/her/its self-awareness, and begins to directly modify the game content. Through the subsequent iterations of playing through the game, differences and 'glitches' are discovered, changing outcomes and the entire plot.

If you wanted to add a bit of realism to the game, the antagonist finally discovers other files on the player's computer--important files. Suddenly the conflict moves from a fictional world to a very real world...

In other words the game is just a very fancy virus.

Name: Anonymous 2009-12-17 3:24

>>123
It's the exact same thing that everyone else in this game thought of.

Name: Anonymous 2009-12-17 6:05

>>124
in this thread*

damnit

Name: Anonymous 2009-12-17 7:19

Let's make it like Final Fantasy except all the characters use sex as a substitute for love.

Name: Anonymous 2009-12-17 7:31

I say we grab the RPG genre by the throat and drag it kicking and screaming to it's apex.

Name: Anonymous 2009-12-17 8:04

Name: Anonymous 2009-12-17 8:56

>>123
Sounds like professor moriarty's appearances on TNG.

Name: Anonymous 2009-12-17 13:30

>>123
Sounds quite interesting, actually.

Name: Anonymous 2009-12-17 18:45

I am distressed to report that noone has yet set in writing the most vital if not THE most vital part of the project....

The action should be set in the Chech Republic!

Name: Anonymous 2009-12-17 18:46

>>131
If anything, the setting should be a communistic Russia-like land with steampunk.

Name: Anonymous 2009-12-17 19:02

>>132
I believe that >>131 already coved that.

Name: Anonymous 2009-12-17 20:03

>>131
"Czech" republic

Back to Prague, please.

Name: Anonymous 2009-12-18 0:45

>>131,134
The country's name is Czechia. Please don't call it ``Czech Republic'' unless you also refer to the UK as ``United Kingdom of Great Britain and Northern Ireland'' or to Belgium as ``Kingdom of Belgium''.

Name: Anonymous 2009-12-18 1:48

>>135


* Czech Republic
* Kingdom of Belgium
* United Kingdom of Great Britain and Northern Ireland


One of these is not like the other. Can you tell which?

Answer: Czech Republic is the only proper country name that is also common parlance!

Name: Anonymous 2009-12-18 10:50

COMMON PARLANCE

Name: Anonymous 2009-12-18 14:13

>>137
hahahaha

Name: Anonymous 2009-12-18 14:17

>>137
still loling!

Name: Anonymous 2009-12-18 20:06

>>137
>>138
>>139
sure is famesag in here

Name: Anonymous 2009-12-18 21:21

>>140
Back to /b/, please.

Name: Anonymous 2009-12-18 23:03

>>140
You got metatrolled. Someone posted >>138-139 trying to make >>137 look like a samefag idiot. Pretty obvious, to me anyway.

Name: Anonymous 2009-12-19 0:00

>>142
You got meta2trolled. Someone posted >>141 trying to make >>140 look like a samefag idiot. Pretty obvious, to me any-fucking-way.

Name: Anonymous 2009-12-19 8:51

You got trolled. >>140-141 was a samefag, and while posting >>140, he left his quotes unoptimized on purpose.

Name: Anonymous 2009-12-21 11:34

BUMP

Name: Anonymous 2009-12-23 16:14

OK ENOUGH TALK LETS GET STARTED

#incude <stdio.h>

Name: Anonymous 2009-12-23 16:17

#include <bbcode.h>
#include "GRUNNUR.h"

Name: Anonymous 2009-12-23 16:22

>>148
s/.*/#include <void>/

Name: Anonymous 2009-12-23 16:22


int main(void)

Name: Anonymous 2009-12-23 16:30

>>150
mainstart

Name: Anonymous 2009-12-23 16:39


printf("You are in a dungeon. You can see a piece of cheese\n");

Name: Anonymous 2009-12-23 16:45

>>152
if (input = up) then
    printf("You stare at the ceiling.\r\n");
    neht
fi

Name: Anonymous 2009-12-23 16:48

typedef struct _mat_dickie {
    void *artists;
    int innovative_concepts;
} MDickie;

Name: Anonymous 2009-12-23 17:03

class MDickie2 : MDickie
  {
    void *anus;
  }

MDickie mat();
hax(((MDickie2)mat)->anus);

Name: Anonymous 2009-12-23 17:13

Actually, I wonder if we would be able to complete a game at all.

I'm voting for a FFV/RPGMaker lookalike written in C with a scripting system in Lua.

Name: Anonymous 2009-12-23 17:22

printf("You walk towards the cheese.\n");

Name: MDickie !HOXIp0gGW6 2009-12-23 17:34

/**
 * Replace
 *
 * Replaces a scientist with an artist.
 *
 * @param scientist     A reference to a computer scientist.
 */

void MDickie::Replace (Scientist& scientist) {
        Artist artist = new ArtistFactory.createArtist();
        scientist = arist;
        return;
}

Name: Anonymous 2009-12-23 17:35

>>158
s/arist/artist/

=(

Name: Anonymous 2009-12-23 18:17

>>156
Lua

You mean ECL, right?

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