Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.
>>55
Sounds interesting, but as >>119 said, getitng people to compromise is hard, a better solution is to get one or two people write a very detailed design document describing the game, mechanics and everything, then find some coders and artists to implement it, otherwise I don't see this working.
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Anonymous2009-12-17 0:54
When I was younger I thought of a quirky game with some replay value. During the first cycle, the antagonist slowly becomes self-aware, and by the end, recognizes the role he/she/it plays in the fictional universe. Before being defeated, the antagonist permanently changes the game so the next time it is started, it is no longer the same game. The antagonist maintains his/her/its self-awareness, and begins to directly modify the game content. Through the subsequent iterations of playing through the game, differences and 'glitches' are discovered, changing outcomes and the entire plot.
If you wanted to add a bit of realism to the game, the antagonist finally discovers other files on the player's computer--important files. Suddenly the conflict moves from a fictional world to a very real world...
In other words the game is just a very fancy virus.
>>131,134
The country's name is Czechia. Please don't call it ``Czech Republic'' unless you also refer to the UK as ``United Kingdom of Great Britain and Northern Ireland'' or to Belgium as ``Kingdom of Belgium''.