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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-16 16:00

>>84
You can compromise between the two, but you cannot attain both extremes at once.
That's the thing; what one could do is basically write the story with several branches so that the user can Choose His Own Adventure, but for a sufficiently expanded storyline it would then be more profitable to just create more games. However, procedurally generating stuff shouldn't be impossible, just very very hard. After all, one could argue that the universe is generated procedurally with a certain set of rules and an initial state.

>>87
really tight collaborations of homosexual proportions
I wouldn't really mind that.

>>97,115
I'm not sure how much that fits into "procedural geometry", but have you taken a look at Dwarf Fortress?? I don't think the source code is widely available, but it generates worlds (along with civilizations, history and historical figures and events), quite nicely at that.


As for a game collaboration over the Internet, I think that could only work if all the team members are sufficiently motivated. One requirement of that would be that everyone agreed to virtually all aspects of the game, and so I believe a way to make this work would be to form several small groups each working on a different game.
Though considering how well Pragueriders compromise with others and how long their attention span is, I wouldn't get my hopes high.

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