Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.
Just think what we can accomplish instead of making poitnless spam threads.
Name:
Anonymous2009-12-13 19:14
It's been said before that /v/ cannot agree on anything, but if they were willing to compromise, they would make the best game ever. Obviously, they are not.
Seems that adding /prog/ to the mix didn't help matters.
Fact: You can either have one good plot in a game with minimal impact from the player, or you can let the player do anything but have no plot at all. You can compromise between the two, but you cannot attain both extremes at once. Which you prefer is a matter of taste, and none of us can agree on which one. So, I propose we try to work out a compromise between "good plot" and "player impact". The extremists on both sides will refuse to join in, but we should be able to complete it without them, and will probably be better off without them.