I've had an idea in my head for this game. It's going to be a grand strategy game with a level of complexity somewhere between risk and the Hearts of Iron series.
What would be a good programing language to use for this. Preferable something easyish to learn. I haven't worked with code in years and I don't remember much of what I was taught.
>>4
Although this guy is trolling, he's actually correct. Python gives you the fastest development time of anything, and the code will actually be maintainable afterwards.