Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Dungeons and Dragons

Name: Anonymous 2009-10-06 17:29

Lets compare D&D classes with popular programming languages.
(#1 most nerdy thread ever)

Fighter - C++
-Very versatile but more complex and not quite as effective in melee as a barbarian.

Barbarian - C
-Very simple, very powerful.

Ranger - Java
-Easy to play, very popular, vast collection of abilities that help solve problems quickly.

Wizard - Lisp/Scheme
-Most powerful caster, highest intelligence.

Sorcerer - Haskell
-Slightly less intelligent than a wizard, but makes up for it in charisma.

Rogue - Scripting Languages
-Executes behind your back.

Cleric - SQL
-Revives players when they crash.
 
Paladin - Python
-Easiest to play, but forces you to play a certain way.

Name: Anonymous 2009-10-07 21:57

>>69
I didn't imply any heirarchy.

>>73
I assume you meant "[H]ow can you possibly say sepples doesn't support encapsulation?" Well, I suppose in some obscure, sepples-land technical sense, it supports it because it has the private keyword, but heaven forbid you actually change a private variable (or add a virtual function), then it is lolrecompilan. Why? Because C++ isn't OO. If you have to recompile when I change an aspect of my class that you know nothing about, then my private members are suddenly somehow very public.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List