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Trip Art

Name: !H/INT1gdVg 2009-08-05 17:37

I had a thought that has potential to be interesting. Treating each byte of a trip as some type of parameters for an image and then filling the image based on some expansion of a trip code.

For example, the first byte determines width and height and then running the remaining 9 bytes through, say, some type of logical gate sequence to get interesting colors to fill the picture.

There are other things you could also do, such as treating each byte as information for a layer and then running different sequences of logical gates on each layer. Or you could generate the logical gate sequences from the bytes themselves.

Anything goes. Comments?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-05 17:40

>>1 you can reuse the tripcode for all parameters(the remaining 9 bytes could be entire trip).



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Name: Anonymous 2009-08-05 17:40

get out, tripfag

Name: Anonymous 2009-08-05 17:42

So how is that different from r

Name: !H/INT1gdVg 2009-08-05 17:44

>>3
Back to /b/, please.

Clearly, you are unfamiliar with the fact that /prog/ is all about abstract bullshite, which this falls under.

Name: 2009-08-05 17:59

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Name: Anonymous 2009-08-05 19:55

>>6
Cute.

>>1
Have you seen identicons and their ilk?

Name: !H/INT1gdVg 2009-08-05 20:41

>>7
I hadn't, but this seems like a somewhat similar concept.

I was thinking more of repeating bytes to represent pixels based on arbitrary patterns though, rather than easy-to-digest chunks, though chunks would work too.

Thank you for the interesting read.

Name: Anonymous 2010-12-28 12:43

Name: Anonymous 2011-02-03 3:13

Name: Anonymous 2011-02-03 4:42

Don't change these.
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