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VN engine

Name: Anonymous 2009-07-26 1:24

I though I could waste some time trying to make a visual novel engine on my own. So I'm looking for a OO language that has a decent 2D graphics library.

Tried Squeak yesterday. Slow as fuck and the morphs don't update unless you interact with them.

Any recommendations?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-28 9:15

>>49
>anything other than Lisp for those machines would be stupid.
Lisp Machine assembler. Also your Lisp machines were Epic Slowpokes. cf. below

With the onset of the "AI Winter" and the early beginnings of the "PC revolution" (which would gather steam and sweep away the minicomputer and workstation manufacturers), cheaper desktop PCs soon were able to run Lisp programs even faster than Lisp machines, without the use of special purpose hardware. Their high profit margin hardware business eliminated, most Lisp Machine manufacturers went out of business by the early 90s, leaving only software based companies like Lucid Inc. or hardware manufacturers who switched to software and services to avoid the crash. Besides Xerox, Symbolics is the only Lisp Machine company still operating today, selling the Open Genera Lisp Machine software environment as well as the Macsyma computer algebra system.

In the late 90s, there were plans by Sun Microsystems and other companies to build language-specific computers for Java, similar in concept and execution to the Lisp machines.

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