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Name: Anonymous 2009-07-19 2:21

Should I prefer the fixed-function pipeline or shaders, considering I want as many people as possible to run my game, even those who have those Intel-gpu's, do they support fragment shaders?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 2:30

Aim for hardware which will be prevalent for several years after game release.



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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 2:37

also : http://www.intel.com/support/graphics/sb/cs-014257.htm


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Name: Anonymous 2009-07-19 8:01

Ideally support both. Realistically, just support shaders.

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