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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-23 4:16

>>545
How about:

x86 Assembly -

Syntax - 5
Easy to learn, but it would take a lot of time to produce anything that would take a few lines in a high level language.

Ease - 3
Easy to use, but unless macro facilities of the assembler are abused, it would take extended periods of time to produce code which would take seconds/minutes to write in a higher level language.

Speed -
10, and remove 2-3 points from all languages, or give it 12-13 points.

Libs
You can reuse any C library or OS API.
Small User written libs: 3
Anything C written or OS APIs : 10

Bugs
While it's possible to write bug-free assembly code, it's prone to all the bugs C is prone to and many more. 2

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