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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-22 17:23

I could argue that these details are completly unimportant when it comes to the speed or inconvience to the user/player, but why would I, you've practically disqualified any languages except raw assembler (without OS dependencies). You should worry less about what language you will use, but in what language people might be interested to code in. How many people in [spoiler]/prog/[spoiler] are willing to contribute to your project and how many know whatever language you will chose and how many are willing to write a game in it. This discussion is pointless unless you consider these matters.

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