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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-22 16:58

>>503 I'm not going to argue about which format .core is
If sbcl compiler suite does not translate .core file into .exe files it fails as compiler.
Its like if GCC always stopped at .obj step, isn't this stupid?

small loader doesn't execute any bytecode, all it does is map executable native code into memory and just lets the CPU run it. Why i need this small loader? Why not create .exe from this "executable native code"?

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http://xs135.xs.to/xs135/09042/av922.jpg
Compiler: A program which produces executables.
Runtime:A program which loads another program as top execution layer
Virtual machine:A program which executes bytecode
Interpreter:A Virtual Machine which runs scripts
JIT:A program which runs scripts and temporary compiles them into memory
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