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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 1:20

>>4 I find this suggestion intriguing. Will could reuse some code and ideas from them, but this should be more of top-down design rather than a mod or fork of Vega Strike. These guys don't deserve to be plagiarized completely and their project could diverge from out goals. Here is roadmap:
First #1 naming the project. Unique,non-copyrighted name which sounds good.
#2 choosing a Language/Library platform from which we will code the project.
#3 choosing a common compiler toolkit, so that everyone uses the same version of design software.
#4 Creating or reusing existing engine into a space simulator.
#5 Adding physical effects and game features into simulator, until playable demo (single ship) is working.
#6 Adding player interface and dialog systems.
#7 Adding multimedia assets,character designs and unit textures.
#8 Multiplayer support.
#9 Distributing the alpha/beta via Sourceforge/Megaupload/Rapidshare/etc
#10 polishing the game so it has balance,intuitive interface and free of bugs.

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