Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-22 15:28

>>477
Do you know what intereptation is?
It means analyzing some source code and then executing the Abstract Syntax Tree which you parsed.
There is a huge difference between that and just loading some code in memory and just running it directly, which is what SBCL does.

By your incorrect definition of interpretation, all I have to do to make something interpreted is to take the program and run it through a packer(like UPX). The packer would write the executable code in a non-standard format and generate an executable from that. When you run the executable, the packer loader would unpack the code and load it into memory, and run it directly, with no speed loss.

Manually mapping code into memory is very fast and has nothing to do with interpreting code.

IHBTE

Newer Posts