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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-22 12:35

>>399 excellent page btw, let me quote it:
A run-time system relieves programmers from the burden of writing code for mundane tasks such as drawing text on the screen or making an Internet connection. It also provides an abstraction layer that hides the complexity or variations in the services offered by the operating system. In the limit, the run-time system may be a P-code machine or virtual machine, that hides even the processor's instruction set. This is the approach followed by many interpreted languages such as Lisp and Awk , and some languages like Java that are meant to be compiled into some machine-independent pseudo-code ("bytecode"). This arrangement greatly simplifies the task of language implementation and its adaptation to different machines, and allows sophisticated language features such as reflection (computing). It also allows the same program to be executed on any machine without recompilation, a feature that has become very important since after the diffusion of the World Wide Web.

It says in this paragraph directly what your runtime system is. With Lisp and Java as examples. 


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