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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-22 12:14

>>289 ". C doesn't give you this option, you'll have to work an year or two on it, before you get a good working prototype." Project has no deadlines.
"you can access EVERYTHING in sbcl.core" No you can access only functions from its interface(or more accurately remove functions from the VM).
 

"Do you know that for compiled C code, LIBC is linked into the executable?"
LIBC isn't a runtime. Its library bundled with operating system. Its always installed.
"Some C compilers remove unused parts of libraries to reduce code size when statically linking, this is the same idea as tree shaking." Tree-Shaking is done on base of the VM, not on base of program.
 A C program does straightforward thing:It start executing code,loading variables.
Lisp would have to: setup its VM and load the "worldscript" image,then run the image.

Anyway, if you can use SBCL to work by scheme in >>323
and willing to explain how its done, it will be accepted again for consideration.
 

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