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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-22 9:39

reduced table(with valid options only):
Language    Syntax Ease Speed Libs Bugs Total
-----------------------------------------------------------------------------
#1 Scheme 6           7      7        5      8    :33 Points
#2 Haskell  8           5      9        8      9    :39 Points
#3 C           5          6     10      10      3    :34 Points
#4 C++      4         7      9.7     10      3    :33.7 Points
#5 Forth   9         3        8        6       9     :35 Points


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Well, as tragic as all this is, it's a small price to pay for countless hours of top-notch entertainment!

Name: Anonymous 2009-07-22 10:04

>>335
Factor is always compiled to native code.
C♯ is compiled to bytecode, and then translated to native code, either by NGEN, or by a JIT compiler.
neither one is interpreted.

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