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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-22 9:08

>>315
FASLs are similar to .dll libraries which are loaded by the implementation. They are small and compiled.
Saving world produces a world file with everything in it(executable code). So yes, you do get an executable, however this includes both your code and the implementation in it, so it's large (5-20MB), which is why it's only preferred for deplyment. You can use a tree shaker to remove the unused code, which will bring down the image size considerably, for example a compression utility was 20MB after saving world, and became >100KB after tree shaking.

During development, you might expect to distribute fasl's to testers and a tree-shaken world image for final distribution.

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