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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-22 6:36

Quoting you from your other thread:
The idea isn't bad at all: replacing () with [] will save  alot of time since shift+9,0 is slower then [,]
Also with minor corrections Lisp becomes readable:
(defun factorial (n)
  (if (= n 1)
      1
      (* n (factorial (- n 1)))))
factorial(n)=[if(n==1)[return 1]else[return n*factorial(n-1)]]

Do you know that most Lisp programmers bind [] for () (replace their order), and they use helper modules like Paredit and SLIME(Emacs scripts), they help with indentation, interaction with the REPL, inserting closing parens, and  structured editing. This means that a Lisp coder does not worry, think in terms of parens or syntax at all, they think of it in term of structure of code and meaning/semantics. Structured editing is when you're editing S-Expressions and your code is valid at all time, as you're manipulating them at a structural level, than at a character level.

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