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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-21 0:17

>>236
Don't just look at the median, look at the hard data. Lisp is 1-3 times C++ in half the tests, but in the rest it's an order of magnitude slower. You are likely to implement algorithms similar to many of these examples in a video game, so a median is not terribly useful now is it? These examples are also extremely generous to Lisp, as the performance bottleneck in modern games is always memory; the bandwidth to the video card, and the bandwidth from cache to ram. Lisp's performance is far, far worse under this scenario because it's a tremendous memory hog.

I actually really like the parens in lisp, and I really like functional programming. But remember what we're trying to build here: a video game. Lisp is just not a good idea for that.

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