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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-20 11:38

>>195
Yes, all the languages in that list except C have features which allow you to abstract better and save time, I'm not even talking about OOP here. Code can be made unmaintanable by an unexperienced programmer, but would coding everything in C be that much better? You'll have to write a lot more boilerplate and repetitive code than in the other languages. It may be true that everyone will understand it, but at the same time, it will take much longer to write and maintain, not to mention that keeping programmers interested full time would be a challenge.

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