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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-20 4:52

Haskell: It compiles to native optimized assembly.
 It has extensive and concise syntax which would significantly reduce code size.
GHC is free and contains bindings for OpenGL.
Its easy to rapidly develop applications in Haskell.
Haskell is well documented.
Haskell is garbage collected. No memory leaks.
Haskell has efficient bounds checking code.

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